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veteran
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veteran
Joined: Mar 2003
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2004
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Have to say I agree, you CAN do nice 2D-games. And in RPGs graphics isn't the main thing anywhay (you don't buy an RPG because you whant eye candy).
And they should do DD2 with Fallout 1&2 in thought. Fallout 2 was just like the first game, onlu that it was bigger, there were more stuff etc. And some more armor/shield/wepond designs wouldn't hurt either... (Just a suggestion. A very good one though...)
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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addict
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Joined: Oct 2004
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Yeah but seriously, why's everything have to be so 3d all the time? B/c 3D is the newest dimension in gaming -- that is why. Gamers/people also are calling for 3D games, so they are getting them. DD had beutiful graphics, listen to what PC Gamer said, " Crisp 2d graphics" ... "great looking 2d graphics looking better then some 3d in other games" Dimensions doesn't matter when making graphics look great. Though, often, high-profile 2D games are rich in detail --- even more so than some 3D games, often. Depends on what kind of graphics the company trumps out. And even if a game looks great in 3D, there's usually more of a price to pay w/ that kind of detail than if the game was to be made in 2D w/ the same amount of detail: slower framerates. I have nothing against 2D games. Some great games were in 2D, such as BG series, Arcanum, and the Fallout series. But, yes, I do prefer full 3D games -- just think like NWN. I loved that Aurora Engine. I loved in NWN, b/c it was full 3D, that w/ the feature of the unlocked camera, that I was able to manipulate the camera any way I wanted -- I could rotate, spin, pitch, move the cam down to the ground, move the cam overhead completely, etc etc. Of course w/ its pause button, I would often pause so I can move the camera in the perfect position, then resume the game. Often, I moved the cam while I was playing in real-time, also. I felt like a director for a movie, but I'm (of course) in a gaming world. It was great. I hope the next Divinity utilizes something like that, if it'll be in full 3D. They were great. Thats not to say BD doesn't look nice, as I was remarking to myself yesturday, it looked good too, I just don't like it as much. From the screenshots, BD has a more DARK-themed look to it. DD seems more vibrant and colorful. I'm not saying its not going to be in 1st person, just saying they've never said that . <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Hehe.
Last edited by MysterD; 24/01/05 11:14 PM.
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member
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OP
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Joined: Dec 2004
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Divine <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was an amazing game and i liked it better than the newer one <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> but like than agian if everything in that was in a new one
War does not determine who is right, it determines who is left.
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member
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Joined: May 2003
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I prefer 3D over 2D. I think 3D brings a big deal of athomophere. I'm just replaying Gothic II. A few minutes ago I was hunting in the forest of khorinis. No 2D Game will ever give me this feeling of a living forrest.
I think roleplaying games are all about athmosphere and storytelling, a 3D engine is just the logical next step.
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veteran
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veteran
Joined: Mar 2003
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Even better was the athmosphere in Zanzarah. Relatively few people know about it, because it was early labelled "Pokemon-like game" by magazines and therefore didn't sell well.
I know of no game that has a similar deep athmosphere as Zanzarah, not even Gothic. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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stranger
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stranger
Joined: Mar 2005
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They are currently working on Divine Divinity II. It's going to be in first person. That's about all we know so far... Holy moly DDII thats 1st person like to see it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
EXTERMINATE!!! ANNIHILATE!!! DESTROY!!!
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Support
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Support
Joined: Mar 2003
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Actually, the game will be in full 3D (and there will be multi-player support), but not much other information has been released (see below). It may or may not be from a first person perspective. At least in theory, the cameral angle could be movable, so there may be a choice in perspectives (or not). Gamebryo & Speedtree to power Larian’s next titles
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member
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OP
member
Joined: Dec 2004
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what do u mean by 1st person view???
War does not determine who is right, it determines who is left.
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Support
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Support
Joined: Mar 2003
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First person view has everything displayed as the character would see it, rather than showing the character and surroundings at an angle from above. You know the video cameras hidden in glasses in spy movies? Those recordings are in a first person view. Standard cameras can record in first person (held to your eye, or at least close to your head), or in third person (on a stand, or moved around separately from the main character).
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stranger
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stranger
Joined: Apr 2005
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If DD2 is on 1st person view, i think it's great. I've got some experience on game in 1st person view, and a rotating camera to view what's around the character it's more interesting. What I haven't understood is the presence of the battlefields in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. I mean they are random dungeons with random little quests... and they haven't a big sense in the story. The background story of Divine Divinity and Beyond Divinity it's complete, and can be used to make the game more detailed and interesting. For example, to make the game more deep with impact and a sense of partecipation, my idea is to create not only single quests with intersecations with other quests. To get better the idea, imagine the ambientation of DD and to make that what happens to our "hero" goes to modify the course of actions during the game. Another thing that can be good would be a factor determining the actions of the character, a sort of alignment... that can preclude some quests and limits the range of possible actions or quests that can be done. This results less annoying than kill several hundreds of enemy in a random dungeon. Don't you think?
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Support
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Support
Joined: Mar 2003
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The BF was not intended to play a big part in the story (I only used them for the merchants). With the concept of rifts, the existence of the BF could have been better integrated into the main game, but the area itself was always meant to be an optional region you could visit for the traders and to gain experience. After DD some people wanted random regeneration of monsters for extra hack-and-slash, while others wanted to keep playing after the end of the game. The BF mostly satisfies those wishes, without making them mandatory.
The BF quests are rather simple. AFAIK the BFs took a little longer to implement than the Larians originally planned for. At one point during development they stated that the BF quests might not make it into the game. Hopefully if they are using this in DD2 they will have the time and resources to develop it more, so the quests are less cookie cutter hunt and fetch style. Then again, fans of action RPGs seem content with hunt and fetch quests, so as long as they are optional, their existence would not really detract from the main game.
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veteran
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veteran
Joined: Jun 2003
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rather than making it random-based (too much wildcard options), i hope Larians will make it pre-planned post-random kind of thing, & especially to make BFs module-based like that of NWN's modules. this means we will be given tools to make quests & given such freedom, i'm sure players can come up with many many unique ideas for quests which in turn will make the game long-lasting.
more ideas here in my head but not organised yet to present it. maybe later. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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veteran
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veteran
Joined: Mar 2003
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I find the possiblility of doing something on my own - thus adding to the game - very exciting. The NWN Editor is only the peak of that, but something like scripts one could change - like in bioware's products - or modding could enhance the life-circle of a product. When I look into the Forum of Triumph Studios (Age of Wonders), I see that even todays MODs are made by fans - supported by the devs who built the game in a way that things can esily be changed. Like avatar-pictures, for example.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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addict
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addict
Joined: Oct 2004
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If DD2 is on 1st person view, i think it's great. I've got some experience on game in 1st person view, and a rotating camera to view what's around the character it's more interesting. What I haven't understood is the presence of the battlefields in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. I mean they are random dungeons with random little quests... and they haven't a big sense in the story. The background story of Divine Divinity and Beyond Divinity it's complete, and can be used to make the game more detailed and interesting. For example, to make the game more deep with impact and a sense of partecipation, my idea is to create not only single quests with intersecations with other quests. To get better the idea, imagine the ambientation of DD and to make that what happens to our "hero" goes to modify the course of actions during the game. Another thing that can be good would be a factor determining the actions of the character, a sort of alignment... that can preclude some quests and limits the range of possible actions or quests that can be done. This results less annoying than kill several hundreds of enemy in a random dungeon. Don't you think? From what I read about the BF's (ain't played it, working on DD still), I think the Battlefields were put in so that if you can stuck, you go there and can level up so you ain't stuck in a dungeons/world/area.
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addict
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Joined: Apr 2004
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Personally i wasnt interested in the battlefields,i didnt like them becuase again its all about hack/slash. I understand that some people wanted that but i still feel that it could be intergrated into <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 storyline...e.g more levels of dungoens for instance whereby you could find a couple of npcs stuck down there and need help...therefore a quest could be incorporated in that way and provide more hack/slash.
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stranger
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stranger
Joined: Apr 2005
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What Tragic said it's what i've thought about the battlefields. I know they're hack & slash, so they provides in a certain amount of time the possibilities to make the player a bit bored. So creating a dungeon that's not only hack and slash can bring more exciting and interesting hours of fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
For example...
During the travels of our hero, he found a storyteller singing a song about a deceased group of heroes. By hearing the story, some advices come in mind, when, in the depths of that filthy dungeon (found later), he come closer to a room where only the silence and the darkness envelopes the brighty armor of the hero. A sound, distant and far, breaks the silence, and strange noises comes more closer, more closer.... and our hero finds a huge creature, with some skulls hanging from the belt. The fight is very hard, the two opponents hits the enemy with mighty blows, but at least, only one stand up in front of the other, dead. The hero watching closer the skulls, thinks about the song of the storyteller before, and now he remembers that a golden tooth in one of the skull is the key for the door that conceal the treasure. Alone in the darkness, the mighty hero proceed to the narrow tunnels... At the end, he find a huge door of metal, and a little cavity in the wall. Dropping the tooth into that cavity, the door slowly opens, revealing a wondrous treasure. Watching closely the treasure, he finds a strange staff, with the simbol of the sun upon it. The verses of the song comes to the mind of our hero, remembering him that the staff is the only thing that can show the path in the last level of the dungeon, embedded in the darkness.
Well, this it's a simply example of what can be done to make the dungeons more funny... don't you agree? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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addict
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Joined: Apr 2004
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journeyman
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journeyman
Joined: Jul 2005
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member
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Joined: Mar 2003
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Yes, that's a very good way to integrate the additional dungeons into the game!
Specially such storys, telled on a cosy fire, increases the grade of authenticity of the game and help the player to fit in (you remember Monkey Island 2?). The adventurous contents are the ones, which awake the players wish to be a part of the story and it is this kind of stuff which makes me curious to play the game and stay playing it.
NPCs who interact like in real live, who know relatives, who lives far away and have heard of you, when you arrive there at last. They have their own storys of live (like George in DD) and they have their special relations to the other people of their village/city. It's all so very near, small and familiar although the world of DD is huge. In my eyes it's that which makes DD so special.
But short back to the Graphics: For me it's other way round. When they're doing it in first person view only, it's dead for me. I need the overview of a iso-perspective and love to see the hero inside the landscape like in a diorama.
First person view makes me some kind of nervous and initiates the fear, that I don't see all of the great environment the larians devloped.
Next thing ist, that the first person view requires the usage of the arrow keys to move, which ist a real torture, as I mentioned in another thread before.
What do you think about the arrow keys in matters of move control?
Action habe ich genug! Laßt mich in Ruhe vor mich hin latschen und rätseln!
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