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If DD2 is on 1st person view, i think it's great. I've got some experience on game in 1st person view, and a rotating camera to view what's around the character it's more interesting. What I haven't understood is the presence of the battlefields in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. I mean they are random dungeons with random little quests... and they haven't a big sense in the story. The background story of Divine Divinity and Beyond Divinity it's complete, and can be used to make the game more detailed and interesting. For example, to make the game more deep with impact and a sense of partecipation, my idea is to create not only single quests with intersecations with other quests. To get better the idea, imagine the ambientation of DD and to make that what happens to our "hero" goes to modify the course of actions during the game. Another thing that can be good would be a factor determining the actions of the character, a sort of alignment... that can preclude some quests and limits the range of possible actions or quests that can be done. This results less annoying than kill several hundreds of enemy in a random dungeon. Don't you think?


From what I read about the BF's (ain't played it, working on DD still), I think the Battlefields were put in so that if you can stuck, you go there and can level up so you ain't stuck in a dungeons/world/area.