What Tragic said it's what i've thought about the battlefields. I know they're hack & slash, so they provides in a certain amount of time the possibilities to make the player a bit bored. So creating a dungeon that's not only hack and slash can bring more exciting and interesting hours of fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
For example...
During the travels of our hero, he found a storyteller singing a song about a deceased group of heroes. By hearing the story, some advices come in mind, when, in the depths of that filthy dungeon (found later), he come closer to a room where only the silence and the darkness envelopes the brighty armor of the hero. A sound, distant and far, breaks the silence, and strange noises comes more closer, more closer.... and our hero finds a huge creature, with some skulls hanging from the belt. The fight is very hard, the two opponents hits the enemy with mighty blows, but at least, only one stand up in front of the other, dead. The hero watching closer the skulls, thinks about the song of the storyteller before, and now he remembers that a golden tooth in one of the skull is the key for the door that conceal the treasure. Alone in the darkness, the mighty hero proceed to the narrow tunnels... At the end, he find a huge door of metal, and a little cavity in the wall. Dropping the tooth into that cavity, the door slowly opens, revealing a wondrous treasure. Watching closely the treasure, he finds a strange staff, with the simbol of the sun upon it. The verses of the song comes to the mind of our hero, remembering him that the staff is the only thing that can show the path in the last level of the dungeon, embedded in the darkness.
Well, this it's a simply example of what can be done to make the dungeons more funny... don't you agree? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />