I've given it a try out, and I can't say I'm exactly enthralled.

Trap disarming/chest opening works interestingly, but it's the only really imaginative feature I've found in the game so far. The rest is pretty standard hack & slash - and not very well done, either.

For a game that looks to be almost entirely about fighting, it would have been nice to have more actual moves than left click attack; right click block.

I found dying a lot easier than DATD did, but the R key just let me get up and carry on the fight until I ran out of bad guys.

After a large fight, I ended up having to press the shift key a ton of times to pick up every single item individually too, as there seems to be no universal pickup key. This is very tedious, as there are a lot of items - many of which your character will pick up only to discard immediately as he does not like carrying duplicates. This annoys me, as it is a waste of time AND he's dropping stuff that is presumably worth money.

The graphics are OK-ish, I suppose, and I would not honestly notice them if the game play were better.

Getting hit in a fight means your character does this weird slide thing, like he's on ice in a skating rink, and if you are knocked back with a barrel or something behind you, you end up standing on top of it, which can make for some very weird fights.

Overall - I am underwhelmed. I got no real sense of story or character, just endless hacking. Including random creatures spawning from rooms you have just emptied and KNOW have nothing in them. That happened a few times.

IF I finish the demo - which is definitely an IF - I'll let you know if anything changes for the better.


Please click the banner...