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http://goty.gamespy.com/2004/

All games below made PC Top 10 GOTY Award and some won additional Genre Awards, which I'll note next to it:
1.HL2 -- PC GOTY & PC Action GOTY
2.WoW -- PC MMORPG GOTY
3.UT 2004 -- PC MultiPlayer GOTY
4.The Sims 2 -- PC Strategy GOTY
5.Rome: Total War
6.Tiger Woods PGA Tour 2005 -- PC Sports GOTY
7.Warhammer 40000: Dawn of War
8.City of Heroes
9.Far Cry
10.Sid Meier's Pirates!

Genre Awards (those that didn't make the Top 10)
-----------------------------------------------------------------
Myst 4: Revelation -- Best PC Adventure Game
Need For Speed: Underground 2 -- Best PC Racing

Special Awards
-------------------
Sid Meier's Pirates! -- Old Skool Award
HL2 -- Best Graphics
HL2 -- "Dog" receives Best Character
Far Cry & Doom 3 -- Special Achievement In Graphics
Myst IV: Revelation & World of Warcraft -- Special Achievement in Art Direction
Cosmos game utility for World of WarCraft -- Best Game Utility
Bloom (Technology) -- The 4th Annual Lens Flare Award™ (for gimmicks in a game)
Medal of Honor: Pacific Assault -- Best Music
Thief: Deadly Shadows -- Best Sound
Vampire: The Masquerade: Bloodlines -- Level of the Year for Ocean House Hotel
City Of Heroes -- Best Use of Spandex from the game's CoH Creation System
UT 2004 -- Best Value

Alien Swarm Mod for UT 2004 -- Mod Of The Year
(Runner-ups are all from UT2004: Red Orchestra, Clone Bandits, Carball)

Warhammer 40,000 -- Best Use of License
(Runner-ups for this award are Vampire: Bloodlines & Star Wars: BattleFront)

Painkiller -- Most Pleasant Surprise
Kohan II: Kings of War -- Most Underrated Game
Quake IV -- The 3rd Annual "When It's Done™" Award

Rollercoaster Tycoon 3 -- The Green Banana Award (for buggy games)
(Special Mention for runner-up: Half-Life 2's STEAM process)

Leisure Suit Larry: Magna Cum Laude -- Biggest Disappointment

Spider-Man 2 -- The Bait and Switch Award (for The PC version being different & worse than the Console version w/ no real warning until they played it)


Other Special Awards
----------------------------
Free Developer Add-On Content -- Trends We Like
Slow Year for Simulations and Single-Player RPGs -- Trends We Hate

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<img src="/ubbthreads/images/graemlins/XmasEek.gif" alt="" /> I'm stupified...... and dumbfounded....

Last edited by Jurak; 17/12/04 10:47 PM.

[color:"#33cc3"]Jurak'sRunDownShack!
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What is this?
Bloom (Technology) -- The 4th Annual Lens Flare Award™ (for gimmicks in a game)


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
~Jeremy Bentham
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Quote
What is this?
Bloom (Technology) -- The 4th Annual Lens Flare Award™ (for gimmicks in a game)


One moment, please:
http://goty.gamespy.com/2004/pc/index16.html

Quote

From Gamespy:

The 4th Annual Lens Flare Award(TM) - Bloom

Every year we give the Lens Flare Award(TM) to the new piece of graphical gimmickry that suddenly popped up all over games, with previous winners including ragdoll physics, ground clutter, and (duh!) lens flare. 2004 was a year of great graphical innovations, especially with regards to lighting and shadows, but one particular effect came onto the scene and started appearing everywhere we turned: Bloom.

"Bloom" is an effect created either around light sources or off of brightly lit surfaces, where the light almost seems to bleed from the surface. It makes the lighting look soft and fuzzy, especially bright outdoor lights. It's been used (and Ab-used) in games ranging from Thief: Deadly Shadows to Roller Coaster Tycoon 3. When it's done well -- as it is in Half-Life 2 -- you probably won't even know it's there, as the lighting will appear soft and natural. But love it or hate it, you'd better get used to it. When we saw light blooming off of our sails in Sid Meier's Pirates!, we knew that blooms were here to stay.

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Thanks


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
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welcome


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