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#283400 10/01/05 02:08 AM
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Other workarounds if the imp hero cutscene hangs are to either click on the x to exit the conversation rather than go through it, or leave the DK on the other side of the village and just approach with your hero.

#283401 10/01/05 10:35 PM
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Thanks for that Raze...but i decided not to do it and just get onto Act 3...which is similar to Act 2... i was so hoping to get to some greenery.
Also i have noticed that apart from humans/imps and the Ranaar there are no other races........

I hope to see them in Act 4.

Also there seems to be no reputation as in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />..everyone is at 0...which is neutral.
Having said that i have to say i like the fact that the story in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> involves so many characters..its great!!!

Those bloodknights are nice and tough!!!! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
The looc/stit are also cool <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

I like the fact that you have to do many Lord Of Choas quests to enter the church..similar to the entering stormfist castle in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />...but this time you are working for the evil guy!!!!
Thats just a brilliant twist <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

#283402 10/01/05 11:20 PM
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Act 4 is predominantly Raanaar and a few imps.

There are quests which effect your reputation, though unlike in DD this does not have any effect.

I fought some Bloodknights in the after game BF, and didn't have nearly as much trouble as I did at the start of act 3. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
There are 2 more mages around, that also drop spell books when defeated.

You can do a few quests for the good guys, as well. If you think about it, that is also evil. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

#283403 10/01/05 11:28 PM
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Other workarounds if the imp hero cutscene hangs are to either click on the x to exit the conversation rather than go through it, or leave the DK on the other side of the village and just approach with your hero.


In my own thread somewhere here I've written down another workaround for it.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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