There are some things that I would love to see in DD2 (since DD has a lot potential already)

How you noticed than i most RPG-s you find thousands pieces of equipment that sucks and just necumberes you, and you end up carrying like 20-30 piecesf of big and heavy equipment moving it around only to sell it later. And that there are always few uber pieces that you get preatty soon in the game, which makes all the merchants just there to buy stuff of you... So here are few ideas that shouldnt be too hard to implement which could make things much more fun and realistic (since English is not my mother language this will be littel hard to explain properly, but i hope you will understand):

First of all, every type of weapon and armor should have its own advantages so that you pick a weapon that will suite your playing style the best... like in 9 out of 10 rpgs (including DD) make no difference beetwen most of the weapon and armor types. Like only thing that differs is the speed or stuff. For example, one handed sowrd is the same as one handed axe, spear or mace. It should be amde that each weapon has its own bonuses. And like that better types of weapons require more points in a weapon skill. And like the power of weapon should be more realted to the fighter himself, since like when you get to carry some of the best weapons, you can be a wuss, and still wreak havoc. Like, in real life, an expert with a dull rusted sword should be able out perform some amateur wielding some titanium, laser sharepened sword. And like weapons should also have defense values (corresponded to the wileders skill). Like a one handed sword should have a decent defence rating, two handed swords should have less defence but more damage than one handed, axes should deal most damage, but with no defense, staffs should be faster, more defense, less damage, spears should be more armor pearcing and stuff. Things like that sould realy make for a better gameplay experience, and shouldnt be too hard to implement.

Than comes armor, heavy armor should give more damage treshold, and a chance to block an attack, but should lower characters AC, since its harder to avoid blows when you are in a heavy armor. and heavir armor should slow a character a little. Like when you wear heavy armor, you just stand there and swing, while in light armor you go for hit and run tactic, as in life <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Less droped eqipment, less found eqipment. it would be better to find more money, more potions and charms and stuff.

Merchants should sell like the best raw equipment, and than you make it better by questing. Like you buy the sword, and you do the quest for improving it. Like a epic quest to bless the sword with some power, or like do a quest for a person to agree to imbue your equipment with powers and stuff. Go find a long lost item that would help a smith to put stuff in your arom, and such things. It would make your equipment more personal, and make you wanna stick with it, instead of like going to trough the game and just picking whatever falls in front of your feet. Like put some work in your eqipment to make it really good. Like its well known fact that the best tool is one customased for its user. Like when you reach higer skill points in a weapon type, you have an idea what would a perfect weapon for you look like, and you go and make it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. that would be fun, and you like decide what your weapon has. that would be fun, dont you think?

Like all items you get to pick up should fit in like a backpack or something. and like you could carry one or two big items at once, like game should take in account how many of each item types you could possibly carry it once. like carrying a chest to put in your base or something. Or that armor you found at the end of the dungeon which you can sell or use. Therefore you wont get encumbered all the time, nor will need to teleport back and fort all the time. it should make the game more fluent and realistic. Like imagine sneaking into the armory, and stealing 20 swords and going out, and nobody noticing you have 20 swords on you... highely unlikley.

Those are just ideas, ofcourse making a game realistical and fun at the same time is hard, and some things a re easier to implement than others, developers go for compromises, this are just some ideas that i would like to see, and i think that most other games would also. what do you think? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />