Apart from the fact that I would like a game that focused on story and characterinteraction (like PS:T. I read that there are acually just four fights you HAVE to do, the rest can be avoided through talking or stealth), I like FreeSB's points. Add my theory of recistance (every item has a resistance, and it's the AVERANGE recistance of all your items you count), and you pretty much got my itemsystem <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce