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#292935 27/01/05 03:18 PM
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How is the act system going to be in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />Č

One of my big disappointments of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> Was that the acts had separate geographic locations. It didn't make me feel as a huge word while it was larger then in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.

I have nothing against story acts to guide the player. But I rather see a act system à la GTA.

Oww the bridge is broken, Well I just go do some quests till it is fixed. Later the bridge is fixed and you can go to a new location with new quests. BUT you can always return to the "old area".

I know this is hard to take but the Diablo 2 separations of acts were better then in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. At least there you could take the merchants wagon back to past area's.

So I humbly ask Larian not to create geographic acts with no return. Please go back to the act system of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and allow the player to move freely across the plains.

If I am the only one that feels this way about the act system of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> I'll shut up


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#292936 27/01/05 03:41 PM
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I agree.

except for the comparing thing with D2.

don't shut up. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#292937 27/01/05 03:49 PM
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Quote

except for the comparing thing with D2.


Did that to provoke a reaction of Lar. Since he hates it when you compare <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> an diablo. <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />

Anyway, could you imagine a world the size of GTA SA but in fantasy times where you can wander freely. *drools on keyboard*

But I hope they don't make the same mistake as morowind (what I call a walk sim <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />) In <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> there was hardly any dull moments while in Morowind there were hardly any action moments.

I wonder I you will be able to use the same maps of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> to navigate in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />Č since it will be the same world. Would be nice to see the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> scenery in 3D with new story and quests. I hope it has the familiar yet different look. Like Hmm I knew that 20 years ago there was a shop there. You see the same building but now it's an inn. Also secret caves would still be at the same locations. But I think those details are already thought of by the team.

Last edited by Morbo; 27/01/05 04:03 PM.

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#292938 27/01/05 08:38 PM
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I agree too, i look at the Act System from the Gothic Games.
Where you can reach every part of the World, but at the beginning you are not strong enough to do it.
So you can discover the World only step for step.

This is a kind of Act Building i like, this makes the World bigger.


Das Ganze ist mehr als die Summe seiner Teile(Aristoteles)
Aber wenn man das einzelne nicht mehr beachtet, hat das ganze keinen Sinn mehr (Stone)
#292939 27/01/05 09:25 PM
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I wouldn't call Gothic an "Act sytem" ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> But personally, I would like to have no acts at all ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> . <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Last edited by AlrikFassbauer; 29/01/05 05:36 PM.

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#292940 27/01/05 09:32 PM
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Well it depends on your definition of acts. An act is like a chapter in a book that the story is divided in. An act is not a geografic location (What it was in BD) where no return is possible.

So strory acts good (like in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> first the town actn then the general arix act, stormfist act...), geografic acts bad.


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#292941 27/01/05 09:36 PM
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Following your definition I would say that I don't like "geographic acts". I rather like "story-acts", then. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#292942 27/01/05 09:56 PM
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I'd rather have no acts, have it like Divine Divinity, you can go everywhere, but probably be killed.



#292943 27/01/05 10:00 PM
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That is what I call story acts. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#292944 28/01/05 10:43 AM
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Duh ! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#292945 28/01/05 10:55 AM
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Well theire could be a standard barrier to guide the player (I don't need no guide tho) like:

Ow crap the bridge is withdraw, I will have to find the bridgekeeper. Ow what luck he's just been kidnapped by the blank ring, well I guess I'll go save him as part of the main quest (louwsy bridgekeeper getting him self caught by the black ring).

But once the bridge is fixed you can thravel to the new area but also back to finish old quests or to solve a new quest foud in the new area.

Like:
Hey I found that special potion that guy on the other side of the river was searching for, well might as well go back and give it to em.


Also I will be checking if the new 3D world is exactly the same as the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> world as they are the same (+/- 20 years) So that means caves, rivers, ruins, castles would still be at the same location. otherwise there are plot hole. Hey were did stormfist castle go to (activates plotmachine) <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />


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#292946 28/01/05 11:06 AM
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epends on the amount of destruction the Black Ring has caused in the meantime. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#292947 28/01/05 11:11 AM
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I see it now:

In the middle of an open field lays one brick with a little sign on it. this is all that reamains of Stormfist castle.


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#292948 28/01/05 09:28 PM
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<img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#292949 28/01/05 10:06 PM
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And Janus's body next to it, and if you click you get an option of what do to it.

1. Mutilate body
2. Steal everything on body
3. cut head off body
4. eat heart
5. stamp on him
6. give him a good beating because of that bloody teddy bear.



#292950 28/01/05 10:08 PM
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Or a little sign: Castle is moved to the dark forrest (magic). <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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That excuse has more holes than a slice this fine Gorgombert!
#292951 28/01/05 10:19 PM
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Please go into pentagram to continue.



#292952 29/01/05 10:44 AM
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Sounds like Monopoly. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#292953 29/01/05 04:39 PM
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The Act system should not be like <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />...simply becuase of this reason:

In <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> my likng of the game was i met new people and no matter how far i advanced in terms of level they were always there.

Sure they maybe said the same things but just becuase they are there you bond with them and feel some sort of affection for them... in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> there are some likeable characters but unfortunately you just are not able to bond with them except maybe the imp( Talihex(sp?)) becuase once you finish the Act there is no going back.

Plus as has been said earlier the frredom to go anywhere is great.

Tragic

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in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> there are some likeable characters but unfortunately you just are not able to bond with them because once you finish the Act there is no going back.


I completely agree. In <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> when you pissed of a shopkeeper he stay that way so you could bribe em to be friendly again. But <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> there is no reason because when you go to the next act there are new shops or go to the battlefields shops.

<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />

Would be nice in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />Č that not only one shopkeeper has the best stuff. in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> you had that elven armour shop that had the best armour. It would be nice that after the first time you meet the shopkeeper some of the superior goods he has get distributed to all shops (+/- price variations). It's to bad that my favourite shop has only sword that are basicly useless to me have they never heard of import/export.

example:
You have already met 2 shopkeepers in verdistis.
Those shopkeepers have the stuff you need at that time.
after a few level ups you can upgrade to better stuff.
You find a new shopkeeper.
Give there address to the merchant guild
The 2 merchants you already know start getting the superior goods (not all of em) in there stock (how farther the shopkeeper from the source of objects how more the price range varies).


This way you could create regions
Region 1 has the best leather wares (beginning of the game)
region 2 has the best chain mails. at this point the chain mails get exported to region 1
region 3 has the best plate armour. plate armour gets exported to region 1 & 2 but region 1 is more expensive then region 2 and region 3 is cheapest. <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
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