How is the act system going to be in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />Č

One of my big disappointments of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> Was that the acts had separate geographic locations. It didn't make me feel as a huge word while it was larger then in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.

I have nothing against story acts to guide the player. But I rather see a act system à la GTA.

Oww the bridge is broken, Well I just go do some quests till it is fixed. Later the bridge is fixed and you can go to a new location with new quests. BUT you can always return to the "old area".

I know this is hard to take but the Diablo 2 separations of acts were better then in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. At least there you could take the merchants wagon back to past area's.

So I humbly ask Larian not to create geographic acts with no return. Please go back to the act system of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and allow the player to move freely across the plains.

If I am the only one that feels this way about the act system of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> I'll shut up


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!