my suggestion: class upgrade

warrior class:

trainee
(dark)knight
paladin of the light , dark paladin

After every 5 upgrades you must decide your path. You get the choose between classes that suit you best.

example:

Your mage has skill points in healing and elemental damage
at level 5 you are faced with the choice to become a elemental mage or healer
If you choose elemental mage special spells that do elemental damage are added, with the healer special healing spells.

You still get to place points in healing if you want and more powerful healing spells become available but the extra spell is like class restricted spell.

Warrior could evolve in a sword master when he wears low armour (speed is high armour low) or a knight/ paladin (speed is lower armour is higher).

This is also a question about balancing. a char that is fast should be able to take on any enemy (since his evasion is high) and be able to kill it. Also a knight at the same level should be able to kill that enemy since his power is greater and can take a beating.

Now I know what you are thinking.

Morbo why should there be titles like paladin sword master etc.

1st: It's way cool
2nd: It give the player an idea where his character is evolving to and can adjust the skills accordingly.

example: If you choose to become a axe master you know it's is more profitable to invest in speed then in strength to wear heavy armour and most likly axes are preferred above swords. Now I am not sure on this does the player effectively choose the upgrade or that the game decides the upgrade according to you skill set.

(any one played fire emblem for GBA)Promotion chart

Also when you control multiple character they should be able to escape on there own. When I am fighting and controlling a char I believe I shouldn't have to check in on the other chars. So advanced AI. Also when a char you don't control he should transport em to the nearest village (with a gold fine) so you can pick em up after the battle. this is only for char you don't control when the char you control is death it's game over. Max number of controllable char should be 4-5. more is unmanageable. Also advanced tactics like:

healer heals chars that have less then 15% health. sword master defends mage. heavy knight attacks , mage supports knight for a distance together with an archer. A mage that defend uses magic to defend and runs when they get close. A mage does not use his body to defend. etc etc


@bean: those thing in the dairy that said: Lightning resistance 95. You can put on a copper helmet go stand in a bucket of water at the highest tower and scream ALL GODS ARE B$


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!