I wonder how they are going to do char switching in DD². We can assume that the online function does not have a pause button. So if DD² has more then one controllable char. Each on-line player is part of a team. while in single player mode you can jump to other team members and use the pause button?

I don't see how you can pull multiple chars off without it being turned in a turn based RPG. <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> was even turn based if you set your DK to do just what you ordered em to do since you had to press pause every 2 seconds to check in on him (is health ok, is his magic good...)

so 2 options

1. So if it's a single char: much more control much more (sneak) action and pause button (although it doesn't get used much more as a panic response).

2. So if if it's with multiple chars you basicly go for turnbased. (altough it evoles more into a turn based stratagy game (fire emblem, advance wars for example))promotion chart fire emblem

both have there advantages and I am not saying one is better then the other (altough option 1 is faaar better). Maybe the next project could be a turnbased rpg set in the divinity universe (à la fire emblem or advance wars.). But chose a path and don't choose a middle road because then both sides aren't happy.

Last edited by Morbo; 02/02/05 12:13 AM.

Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!