The skill system was what i am coming to next. Bear with me its really complex.
1. I like that in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> you can choose exactly what you want to level up...e.g critical damage etc.I think that is a good development from <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.
Now first things first back lets backtrack a bit.
When you level up you can choose between agility constition...etc....im thnking tha survival is a good enough attribute....but the speed one i feel should only increase initiative and sould be a skill which you can increase...i.e speed should be where the critical hit,accuracy and the rest of them are when you are investing a skill point.
To accomdate this i think that every 10 levels you get 3 skill points..therefore assuming <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 goes to 40 levels you will have at least 4 points in the speed path.
Another thing...maybe this is just me but when i finished <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> i had used 6 skills only. and 3/4 of my skill points went in weapon usage..e.g damage...critical hits..et.c. The problem i felt was that you could invest a max of 12 skill points in any bootstables...
I feel that if <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is the same then skill points will be used only for weapon usage and nothng else...i had wanted to invest in other skills but foind it hard to do so.
Therefore what i suggest is that 5 be the max amount you can invest in a bootstable.
Then you would spend around 15 skill points on weapons and have a good 25 left on anything else you fancy.
Now i said that i liked bootstables but i feel that only weapons...or magic should have them....the other skills should be "simple" like <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and have a max of 5 levels of that skill.
e.g the different types of traps....the all fall under one skill and increasing the skill point increases the damage done by all....exactly like the trap skill in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Ok then one last thing to mention.
I personally dont like the fact that you can pay someone to open skill paths. E.g you have one player A who is level 2 but has no gold. Aother player B is level 1 and has loads of gold.
It cannot be that player B can open new skills paths becuase he has gold and player A cannot becuase player A is technically better than him. I feel that gold should only be able to buy you weapons/armourand bribe someone.
I also prefer the skill icons of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> to <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />...thats just me.
Visual interpreation:
Imagine the skill paths as shown in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. Every time you gain a level you are excited by the prospect of any new skill which has popped up.
You click the skill icon and if its a simple skill like <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> you click the yes button and hear "brilliant"
If its a complex skill then another small window pops up and then you choose exactly what part of the skill you want to increase... deathblow, damage,critcal hit. Then click yes and hear "Fantastic".
Oh yes just to finish the effect of the magic in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> are great and very cool to see.
Tomorrow i am going to say a bit on customarising armour.