I don't like the trainer idea at all. You should be able to pick all the skills all the time... Maybe lvl restriction (the godlike skill on lvl 1 <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />)...

I allso think a little different when it comes to weponds. There should be difference between weponds, but if you're a master with short handed swords, you CAN fight with a long sword too. And you could probablly handle a one-handed axe if you had to... Like this, if you invest into one wepond type, you should gain a bonus to other wepond types as well. You should have some kind of relation system though (the short sword skill doesn't give as much to two handed swords as to longswords, and not as much to maces as to long swords etc). And there should be more like DD1, you invest into a wepond class, and you improve everything! Not one thing but everything.

Loads of skillpoints would be fun (but not if you're able to boost it all into one skill. A lvl three char with 9 of ten points into sword mastery shouldn't b possible). Loads of skills would then automatically be another nice thing. Loads of varied spells (not just fire ball, you should be able to curse your enemies as well!).

Allso look at my other posts.

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce