It is good,i like the way how the classes are next to those which are similar to it. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Lady Rain is right when she said that altoutgh you have defualt classes and stats...you can make your own. <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> should be like that.
Now i am going to hopefully confuses people even further.
The below is the skill system for weapons/shields only.
In my previous post about "complex" skills like those in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> i think that there should be no difference between using one handed,two handed and "with shield."
Instead swords,axes and claws(???will they be in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />?) will do slashing damage daggers,spears,bows,x-bows do peircing damage hammers,clubs do crushing damage.
So when you click on warrior-you have the option of slashing,curshing,peircing and special.
the first three have as bootstable the usual...speed,dammages,critical hits e.t.c
The fourth is based on what i call special weapons....
I.e those weapons who have different features. E.g whips knock the enemies back spiked chains cuase the enemy to fall to its feet and then get back up leaving you to attack it without fear of being attacked for a shor period of time. Staffs causes you reflect damage back to the inflictor..both phyiscal and magical. (Your character would do a small twirl of the staff...then this would happen)
i hope other people can thnk of other weapons and their special effects.
Now when you click on the "speical" you then get to choose the same bootstables except that deathblow would be replaced by special ability...where the ability is as stated above. depending on wich weaon type.
I have said before that "speed" should be a skill rather than a stat...but maybe the speed of swinging the weapon would be based on the stats of the weapon itself. Then you could add charms to weapons which woul increase their speed and therefore initative.
Now coming to sields...if you want to use shields then this is the skill for you. You can level up...blocking,reflect magical damage,holy power,resist curses.
Most of the above are self explantory...the holy power thing is that a small blast of fire would come out of your shield and thus would damage the enemy..like a fireball. As such this skill is based for paladins. Indeed this makes the shield very interesting....the speed of the shields use will depend on the weapons wielded on the other hand...
<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> being non-linear is essential in my view. If the designers feel the need to add cinimatics...then i suggest cinematics are specific points during the game...rather like <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Also can we please have it so that you dont need food to sleep??? as in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. And please bring back the usage of objects...i.e to pick a lock you need lockpicks...or to make potions..you need empty flasks????