First of all no classes you can chooses every skill you want. But I do want to see some direction in skills. So I present the triangle of classes:
Elemental Attack Mage: This mage utilises the devastating force of the four elements. (spells are: Fire ball, thunder strike, tornado...)
Mage of Light (Attack): With divine glory to smite enemies (hammer spell, light spell (effective against the undead)..)
Mage of Light (Defence): This magic is more defensive and complements the paladin (weapon barrier) the spells are to increase defence around the player or upgrade the player spells like (force field,godly strength)
Paladin: The paladin is an expert with weapons but uses a bit magic to protect it self (that's why he is so close to the defence) (sword of revelations, call in the cavalry)
Warrior: The warrior can make any weapon into a dangerous tool. Be carefully when he takes out his tooth pick. (sword skill, axe skill, ...)
Ranger: The ranger is an expert in ranged combat (he is close to the survivor class) when enemies get close he runs to a safe distance.(crossbow skill, archer skill)
Thief: locked door?? do they exist. Never thrust this man he'll pick your wallet while you save him from a burning building (stealth,pickpocket, lock pick...)
Handyman: A regular macguewer give him he can repair and create everything (repair skill, traps, alchemy)
Dark Knight/assassin: a master in the laying of booby traps and backstabbing (traps, poison, stealth, invisibility)
Dark mage (Defence): unlike the light mage the dark mage uses spells to keep enemies at bay. With his powerful curses (panic curse, limbs of lead,...)
Darkmage (Attack)/Necromancer: zombies, skeletons and other undead horrors are there to do his bidding (summoning spells)
Now the skills that are divided between the classes(you can still choose any class) gives you the possibility to create a graph (to determin the avarage class).
(this player has invesete mostly in elemental warrior and paladin, thah makes him an avarage of a warrior )
Now I thought a long time over the triangle and yes there are some flaws in it.
first the good things:
example: the mage of light(defensive) and paladin. Now we all know that you can't win only with a good defence. that's why the paladin is near the mage of light. The mage of light uses spells that complement the paladin.
example:
Paladin is handy with a sword but has no good armour. (godly strength)
the mage uses his force field and then uses his sword(that is more paladin like) to deal with his foes.
Dark mage (defencive) and Assasin/dark knight:
Dark mage uses an other kind of defence than the light mage it's more base on slowing the enemy down while you get away (thats why it is more to the survivor side of the triangle).while you run you can lay a couple of traps (assasin) to get rid of any other enemies that might have follawed you.
There are example of those between every line some suit more then others (dark mage defences and assassin work perfectly together)..
the bad thing:
If you invest an equal amount in light magic(attack) and dark magic attack the that calculations come out elemental mage.
solution in the traits window set something like:
Your hero is 15% light mage 30% warrior 15% handy man 20% elemental mage and 20 ranger this makes you a paladin or a warrior
Maybe you can give each class a 1 skill special to that class