Ok my home computer is slow and im too lazy to walk to the library...
Its not often i get excited about my own ideas but still,i really like the mercenery stuff.
First of all necromancy
I have to say that i never really liked summoning dolls very much,i agree its fun for them to gain levels ,e.t.c,i siomply felt that it <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> skill system was fine on the issue.
Skills which i would suggest. 1) Summon rats...similar to <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> but the rats are summoned for a particular length of time,they attack but do no damage and the monster cannot kill them,rather they are just a distraction so that the player can attack without being attacked by the monster. All monsters have to focus on the rats. Increasing this skill..lengthens the time the rats distract the opponenet.
2)Summon skeleton- same as <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
3) Summon skeleton conjurer- This is a level 10 creature which will can summon 1 further skeleton on its own. It also have a better attack/defence than the normal skeleton and can cast level 1 fireball.
4)Summon demonic aide-same as <img src="/ubbthreads/images/graemlins/div.gif" alt="" />...the demonic aide can heal itself and stun an opponent.
5)Ressurection- Level 1 means that you can summon creatures upto level 10...they will only be at 50% of there original abilities. Subsequent skills raises the level by 10 and the % by 10. Therefore the best you can obtain is to ressurect a level 50 oppononet at 90% there ability.
6)Equip creature- this requires a bit of explanation....the coulor coded items are necessery here...in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> we had white,grey,blue,yellow,green and gold. Now if the creature was a level 10...it can only wear white..again each 10 levels the creature can only wear the next corresponding coulor code. No creature therefore can wear a gold item.
When you invest in a skill you can equip the creature with any 1 item except rings or amulets. Every time you invest a skill your creature can wear one additional piece of armoury/weapon.
7)Reduced spell damage and resistances-Investing in this skill increases these abilities to 25% damage done to the player.Each skill point increases this by 5%.
Thtas all for necromancy,now lets consider mercenreries.
In my previouis ideas i have said that you can only join 2 guilds. If you complete certain quests for the guild masters,you will be able to hire a mercenry. You can only hire one mercenery per guild at one time so the max amount of mercenries you can have is 2.
Heres where it gets interesting.
When you hire a mercenery,you will have to pay a certian price which goes directly to the guildmaster. But the mercenry needs stuff to keep him/her happy and so this will come out of taking (automatically) stuff which the player adds to his inventory...be it treasure from a monster or picking up treasure found in a barrel.
E.g some want 10% of gold found,some would want only healing potions plus 1% of gold found,others just want gems or food plus 5% gold...it all depends on the mercenery. Now there are 3 typs of mercenries,cowradly normal and brave.
Cowardly meceneries will flee if their hitpoints go under 50%. Normal ==================================================> 75%. Brave merceneires will fight on until death.
If a mercenery flees they will run a short distance away..if you survive the fight,you will find them cowering behind a barrel...muttering something like please forgive me.....
It is not always that the brave mercenries ask for more treasure.
When you come to the buying mercneries screen...you will see the name,price,type and what treasure the merceneries demand in order for you to make a decison.
If a mercenry dies then it can be ressurected only once by the guild master...but after that it remains dead...You can of course purchase other merceneries but the price will be slightly higher as the guild master will not be very pleased that you got one of there mercenries killed.
At any time you can release the mercenry from your service...The mercenery will go back to the guild whereby you can if you wish enlist their(or another mercenry) help. The prices for hiring will be cheaper since your mercenry came back alive and the guild master will be slightly more pleased.
Next time The Seer and Auras...a small idea which is worth mentioning.