Ok now on to Verdistists(sp..lol)...lets call it verd.
Due to the sccess of businessmen like Sir Dante and Sir Patrick...Verd has grown...indeed now there is another company..a group of 8-10 merchants who own small shops/tradng posts in the area.... Becuase Sir Patrick and Sir Dante have died and their successors(their illigetimate children) do not have the klller instinct..there is now a three way race for power in Verd.
The town itself has grown...there are 5 more merchats..one of which is a shady character who sells...amongst other things charms and an assortment of small weapons/light armour.
Another merchant sells the best selection of heavy armour in Verd....also its ruored to be the base of the assassins guild....
The third is an old member of the fighters guild and whom specialises in heavy weapons such as swords,axes hammers e.t.c
The fourth also speciaises in weapons but some of her selection is quite rare..she also sells mundane items like rope,iron bars,candles e.t.c...her weapons can be a bit rare but she also sells unorthadox weapons like spiked chains,wierd staffs,bull whips e.t.c
The fifth is a small tavern/food shop..2 rooms aviabile.
Its interesing to note that all these are owned by the company of 8...whom it is rumored have connections to the assassins guild.
Speaking of which....in Verd its known that there is a slight truce between the two becuase of danger from the north. To the North of Verd we have the colder/rocky mountains in which all sorts of monsters lurk and you have the ability to explore these areas..cave trolls are dangerous here as well as mountain giants..there are also some flying creatures and wild bears.
When you leave Verd form the north the plain is slightly uneven To the east near the centre of the plan you will find a rocky dungoen cave...the west..slighlty to the south high scalling mountians.....if you ventre contiually north.the landscape would be slghtly icy/snowy..