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Chronicler
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Chronicler
Joined: Oct 2003
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Actually, I enjoyed it much that skills were not limited to a class, one class would sometimes just be better at something than another. Don't get me wrong, I like some of the ideas suggested, but let's not forget that playing, say, a barbarian, is a limitation you implement, not the game itself. If Larian would add something like 'demolish': great, but it shouldn't be limited to the fighter, nor lockpick to the thief. (I know that's not really what you are saying, but class-orientated thinking might result in such limitations.) Being able to shape any character you want, that total freedom, is one of Divine Divinity's greatest assets! Let's not mess with that!
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Aug 2003
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I am not saying for limiting it to a class (dear god the classless thing is the best thing). Just renaming your skill set if it becomes obvious that you are going for a barbarian or thief or wizard you could use some thing like skill renaming and let that skill do an other animation while it does the same thing. So you got your basic skill set that changes the names of skill oriented to how you use them.
Sorta like the hand in black and white. A good god has the same skills as a evil one but the hand changes if you use it in a evil or good way.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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veteran
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veteran
Joined: Jun 2003
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[color:"orange"]Macbeth : Being able to shape any character you want, that total freedom, is one of Divine Divinity's greatest assets! Let's not mess with that! [/color]
I completely agree with Macbeth. Please don't limit the gamer freedom for customising his character.
[color:"orange"]Morbo you could use some thing like skill renaming and let that skill do an other animation while it does the same thing. So you got your basic skill set that changes the names of skill oriented to how you use them. [/color]
It looks complicated and not really useful.
Barta
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Chronicler
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Chronicler
Joined: Oct 2003
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[color:"orange"]Morbo you could use some thing like skill renaming and let that skill do an other animation while it does the same thing. So you got your basic skill set that changes the names of skill oriented to how you use them. [/color]
It looks complicated and not really useful.
Barta I have to agree.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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addict
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OP
addict
Joined: Apr 2004
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I too am not trying to impose a class system, i am trying to accomodate useful skills in another way so it feels that you are really playing a warrior/different character.
As you see lockpick and demolish are almost identical and of course you will be free to chose demolish even if you were a wizarding character.
Morbo's idea isnt a bad one..i.e renaming skills but the idea behind the skills is the way which the skill will be used.
E.g when you use lockpick you hear a sound of a lock and see a key turning.
With demolish your character runs forward and rams his soulder against the door(if its wooden), Or attempets to bend the iron bars(if is an iron gate) or is seen to take a great breath and use his hands to smash a barrel/chest with a smashing sound(like wen you smash a locked barrel in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />)
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veteran
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veteran
Joined: Jun 2003
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Morbo's idea isnt a bad one..i.e renaming skills but the idea behind the skills is the way which the skill will be used. I did not say that Morbo's idea is a bad one. I just said : it's not really useful. Then you know, the Larian guys will read very carefully all the suggestions of the forum members and they will implement the best ones in the next game. Of course, if they found at least one good ideaWe are just talking about an idea and saying what we like and what we don't like. Barta
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Chronicler
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Chronicler
Joined: Oct 2003
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I did not say that Morbo's idea is a bad one. I just said : it's not really useful. Same here.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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Support
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Support
Joined: Mar 2003
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An idea discussed before was that locks (or even doors/chests) could be breakable, if your character's strength was great enough. Perhaps equipping a crowbar (as in PS:T) could allow you to more easily break locks. I liked in DD that you could just click on a locked vase or barrel (while in combat mode) to smash it open.
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Chronicler
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Chronicler
Joined: Oct 2003
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I like the crowbar thing. Though if you were trying to break in, the noise should alarm the people inside, or the town guards.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Aug 2003
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Actually it's not that hard to script. A switch case would do it. And the OO aspect is done well the same method call could be used.
As for not useful well let's say it's not required for the game but could be a fun thing .(I didn't hear any complains of the DK vomiting animation? this is basicly the same thing). An if I might be so blunt those little details are important, it makes tha game stand out over all other generic RPG's. details are everything.
I am not saying that every skill has to do this (fire ball == fireball doe every char). but imagine this:
barbarian(strength high inteligence low) trying to use lock pick. He tries fails, tries again fails again. He gets annoyed and headbutts the door and the door falls down. again i am using barbarian as an example not as a pre defined char.
other suggestion:
How would you like the reputation system.
I like the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> system but an add-on would be nice. When you are going evil your character appearance changes (sorta like the creature in B&W). If the reputation is high maybe even an aura of light that appears on him/her.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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addict
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OP
addict
Joined: Apr 2004
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Lol....i was talking to myself if anything about morbo's ideas...
I am a bit of a muddlehead.
Yes im sure larian will choose what they like and I (like everyone else) will say what we like or dont.
I was always interested in armour appearances...right now im playing a barbarian and wearing my dragon armour and its green..yet my character looks the same as if he was wearing another piece of armour.
That changing appearance thing Morbo: In order to apprieciate it fully i think we must be able to zoom in on the characters face, then you would really be able to see how he/she's changed.
Raze makes a good point about the strength requirement though...
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member
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member
Joined: Jan 2006
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Hmm I was thinking of an old MMORPG and on there your stats increased slowly as you used weapons and spells, I liked it when I tried the game back then...also a small crafting system could be handy, and a dungeon where monsters respawn after a period of time could drop the items at a low chance perhaps...
I'm hoping that unique or powerful weapons found won't have completely random stats each time
Also, I'm impressed with all the replies here =)
Last edited by SirChronos; 18/03/06 10:03 PM.
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Chronicler
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Chronicler
Joined: Oct 2003
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your stats increased slowly as you used weapons and spells Morrowind anyone? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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journeyman
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journeyman
Joined: Jul 2005
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Then you know, the Larian guys will read very carefully all the suggestions of the forum members and they will implement the best ones in the next game. Of course, if they found at least one good idea
Bwahahaha hahaha <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
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veteran
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veteran
Joined: Aug 2003
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I like your sarcasm <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
<img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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Chronicler
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Chronicler
Joined: Oct 2003
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Bwahahaha hahaha <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> You've got to admire Wazzz's way with words <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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member
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member
Joined: Jan 2006
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your stats increased slowly as you used weapons and spells Morrowind anyone? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Soma? e.g Fisting noob mobs = con training, bowing them raises dex...it's cool....and people would have to choose what stat to raise while hunting =)
Last edited by SirChronos; 20/03/06 05:27 PM.
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veteran
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veteran
Joined: Jun 2003
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Then you know, the Larian guys will read very carefully all the suggestions of the forum members and they will implement the best ones in the next game. Of course, if they found at least one good idea
Bwahahaha hahaha <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> @ Wazzz <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> BTW Wazzz's post is the proof that the Larian guys are reading the suggestions of the forum members. Barta
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veteran
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veteran
Joined: Mar 2003
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Yes ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> you're right, Barta. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Chronicler
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Chronicler
Joined: Oct 2003
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I'm sure they do and I'm sure that once in a while a suggestion (partially) finds its way into the game.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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