I am not saying for limiting it to a class (dear god the classless thing is the best thing). Just renaming your skill set if it becomes obvious that you are going for a barbarian or thief or wizard you could use some thing like skill renaming and let that skill do an other animation while it does the same thing. So you got your basic skill set that changes the names of skill oriented to how you use them.

Sorta like the hand in black and white. A good god has the same skills as a evil one but the hand changes if you use it in a evil or good way.


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!