I too am not trying to impose a class system, i am trying to accomodate useful skills in another way so it feels that you are really playing a warrior/different character.

As you see lockpick and demolish are almost identical and of course you will be free to chose demolish even if you were a wizarding character.

Morbo's idea isnt a bad one..i.e renaming skills but the idea behind the skills is the way which the skill will be used.

E.g when you use lockpick you hear a sound of a lock and see a key turning.

With demolish your character runs forward and rams his soulder against the door(if its wooden), Or attempets to bend the iron bars(if is an iron gate) or is seen to take a great breath and use his hands to smash a barrel/chest with a smashing sound(like wen you smash a locked barrel in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />)