Actually it's not that hard to script. A switch case would do it. And the OO aspect is done well the same method call could be used.

As for not useful well let's say it's not required for the game but could be a fun thing .(I didn't hear any complains of the DK vomiting animation? this is basicly the same thing). An if I might be so blunt those little details are important, it makes tha game stand out over all other generic RPG's. details are everything.

I am not saying that every skill has to do this (fire ball == fireball doe every char). but imagine this:

barbarian(strength high inteligence low) trying to use lock pick. He tries fails, tries again fails again. He gets annoyed and headbutts the door and the door falls down. again i am using barbarian as an example not as a pre defined char.

other suggestion:

How would you like the reputation system.

I like the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> system but an add-on would be nice. When you are going evil your character appearance changes (sorta like the creature in B&W). If the reputation is high maybe even an aura of light that appears on him/her.


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!