Actually I wouldn't mind if <img src="/ubbthreads/images/graemlins/div.gif" alt="" />² was just GTA:SA in fatasy setting. The strories of the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> universe always appealed to me. Other rpg stories appeal me much less (morowind oblivion are great games but the stories don't grip me). That plus the freedom <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> gave you.

But one thing one thing I found lacking in the universe is the details of the world. If one looks like oblivion or GTA:SA one stands amazed on the detail of the words. I mean things like burger kings barbers, or in Oblivion, vineyards , guilds ...

I mean every character in Oblivion has almost a job. In those games you have the feeling that the world is bigger then you. If you werent playing the worlds would continue with people going to work and diong stuff. In <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> the world would stop if you stop playing. The games are hero centered.

Do I make any sence?


I want a world were the hero lives in not were the world lives of the hero. (like gta and Oblivion)



Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!