Per definition, RPGs are meant to privide the player - I mean the character <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> - with more & more more powerful items, armor and weapons.
Not with less powerful. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I believe it says a LOT about people don't imagine that a weapon might actually carry a curse; but instead they are ONLY able to believe that EVERY item they find is more powerful than the previous one. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch