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veteran
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veteran
Joined: Apr 2004
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i want orcs back.... with their stupid sence of humour <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> can our famous (hmm what was his name again) orc who though he was a warior, but turned out he was a priest come bless some more divine ones??? <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
And i miss the scorpion traps that starts walking when you cast the, <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> (like in DD)
Loved the blood knights in BD.... they game me a fair run for my life...
the normal rivellon creatures...
agree about the succubus <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
will there be any good dragons??? i'll even go fetch their eggs back from the evil merchant <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré
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Chronicler
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Chronicler
Joined: Oct 2003
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What are your favorite monsters from DD and BD? - Death Knights - Dragon Riders - Succubus - Humans (thugs, bandits, soldiers,...) - Bees and wasps (just because it's such a fantastic idea to end up in a small world inside an orb) - The Slayer
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Aug 2003
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What about some kind of wookie monsters some very very very large centipede or worms (almost dragon like), a scaled merman (no make that mermaid <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />) mermaid/ merman riding on shark (if we are going under water), demon-ape, werewolves or a wolf/man hybrid, corrupted ranaar, demon of lies, Valkyrie or some flying woman, Medusa,...
ps: Will we see a sea or go underwater? and if so maybe a new race (or lizzards) under water? (dwarfs -> mountais, elf -> forrest, human -> cities, imps -> demon dimension, orcs -> ???, lizzards -> swamp) Ps ps: Any chance of seeing the cover of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> again on <img src="/ubbthreads/images/graemlins/div.gif" alt="" />˛ or in the game? Ps ps ps: Started playing <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> again, will post is if I see a enemy I liked.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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Chronicler
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Chronicler
Joined: Oct 2003
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some very very very large centipede or worms (almost dragon like) I like that! Could be very impressive! First this large thing crawls towards you, then lifts a part of its body in the air, thus towering above you. Yes, could really work.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Mar 2003
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What i liked was that big black dragon in the wastelands of <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
And most of all: We want good old "zombie jake" back! this time another triology for him?
Carpe diem, quam minimum credula postero
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Chronicler
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Chronicler
Joined: Oct 2003
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And most of all: We want good old "zombie jake" back! this time another triology for him? Vote +1 <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Mar 2003
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What about some kind of wookie monsters some very very very large centipede or worms (almost dragon like) In early earth's history, there have been indeed centipedes with a length of 2 Metres and longer. Fossils indicate to that.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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addict
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OP
addict
Joined: Apr 2004
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Fav monsters...
Skeletons..early on.. and the skeleton conjurers.
Zombies for slightly later enemies and the human thugs..bandits etc..gives a good feel or an rgp to see evil humans.
This time around maybe the zombie has a chance of draining mana/stamina when it hits you...a slight variation which i would welcome.
The variations e.g steel skeleton was something i wasnt looking forward to see but in BD the blood/death knights were great though and in my view could take thier place...afterall the death/blodd knights do work under a sorcerer...So the sorcerer could be another boss game.
The Arch demon in BD is a really good boss monster to have i feel or the dragonriders are good tough opponents.
Its nice having to kill the bees/wasps/snakes/beetles and other nasty insects.
I assume we shall see orcs,lizards,dwarves and elves this time around??? and also a ranaar or two?
It would be interesting to see friendly imps/lizards and orcs this time around.
If of course all these become friendly we do need new monsters!!!!
The various elemental's were interesting in BD but maybe this time they are under a command of another being...racial wise a new sort of monster?
Oh yes...we must bring back a talking tree <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
The tatuman i prefer greatly but the lich wasnt a bad monster..maybe it needs another ability???
The sand demons etc were not bad.
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veteran
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veteran
Joined: Mar 2003
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I recently read an article about "Kult : The Herectic Kingdom". What I found highly creative there is the "attunement"-system for things you can do magic with. http://en.wikipedia.org/wiki/Kult
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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we defenitely need some aliens in the game <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Carpe diem, quam minimum credula postero
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old hand
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old hand
Joined: May 2004
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could, but not like the basic sci-fi things. I hate that, Only stargate is cool.
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addict
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OP
addict
Joined: Apr 2004
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Aliens???????
What!!!!!
Id like to see a necromancer...one who summons dead/undead creatures whilst you are fighting with him.
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veteran
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veteran
Joined: Mar 2003
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*looks innocently*
I want a dwarven bread in the game, which I can *actually* use as a weappon ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Chronicler
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Chronicler
Joined: Oct 2003
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I want a dwarven bread in the game, which I can *actually* use as a weappon ! <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> As in "to bagel someone to death"?
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Mar 2003
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So to say, yes. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
(Changed the Smiley, by the way. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> )
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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Hello, everyone. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Although it's quite old now, I'm always astonished of the "object model" - that's how I call it - of the game called "Nox".
Enemies, for example - undead ones in particular - can become a mass of bones, when defeated. That means, that each bone is an individual enity, and bones can (in one casein an underground cave) even be arranged to form special signs - an arrow in this case.
Well, the bones are simplified, of course, measured against real life, but they appear "real" enough to make them recognizable as bones from different body parts. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
On the other hand, it is not possible to actually grab a bone and use it as a tool or as a weapon. These bones are seemingly not meant to be used as such (flags ?).
Yesterday I plkayed a little bit further on, and what astonished me was the trace of powerder that led to a bunch of barrels with a sign for explosives on it.
What I *really* found astonisching was the fact that the character could cast a fireball on this line of powder, and this ighnite it - and the fire followed that powder-trail to the barrels !.
I don't remember having seen such a thing before.
This detonation removed a part of a wall in that cave, which led to an newly-opened mini-"room" there. Upon entering, a message appeared on the screen saying, that an "secret area" had been discovered - which resulted in a plus of experience points.
I liked that. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
What i didn't like, though, was the difficulty level, overall.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Chronicler
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Chronicler
Joined: Oct 2003
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That shows a lot of eye for detail, always a plus in any game.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Mar 2003
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Yes, by the way, Nox was made by Westwood, the company known for C&C. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> But they did also three adventure-gems : The Kyrandia Saga. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Chronicler
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Chronicler
Joined: Oct 2003
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And let's not forget: Lands of Lore!
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Mar 2003
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Yes, that's right. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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