I would suggest to make the placing of items like food a little more realistic. I just cleared the cursed abbey in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and in the kitchen there I found a bread...I mean who is going to eat it? not the skeletons ("look it stands to reason, you can't eat 'cos you don't have a stomach"). or maybe it was left there when the abbey became haunted and the poor monks left it. but must'nt the bread be green and hairy since then? I know it's a tiny detail. but for me the tiny details help a lot making a game great <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
And what do we think about crafting and salvaging stuff (like in GW and probably other mmorpg's) ? like when you salvage an axe you get some wood and some iron. and crafting a sword requires a lot of iron and some material for the haft like gold or something. and when you salvage an item with a spell on it, like a sword with frost, you get something like a spell book to learn that spell. or the possibility to upgrade your equipment with other things than just charms. like upgrading your 'Well Crafted Lousy Sword (dmg: 5-7)' with a 'Divine Gold Sword Haft of Slaying (dmg + 70)' and a 'Fiery Ruby Sword Pommel (fire dmg)' gives a 'Fiery Divine Sword of Slaying (fire dmg: 75-77) with a shiny red thing (the ruby pommel) at the end <img src="/ubbthreads/images/graemlins/mage.gif" alt="" /> and if that friendly shopkeeper has a spell book of Freeze in store (which you will buy) you can use it to add a little Frost to your weapon. maybe something like reading the book as an enchantment on the weapon. or a weaponsmith (or you when you learn the skill) can carve runes on the blade that make it contain a spell.
E pensando di lei Mi sopragiunse uno soave sonno Ego dominus tuus Vide cor tuum