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#294562 14/08/06 08:07 AM
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I just hope that there are some very unusual spells (flying sheep attack or exploding hologram image).

Or a spell that turns the shaman into an image of you. horde of orc attacking him <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Last edited by Morbo; 14/08/06 12:03 PM.

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#294563 14/08/06 10:40 AM
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Or installing in enemies the desire to visit the next ... bathroom immediately. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

*poof* They're gone ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294564 18/08/06 02:11 PM
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That Nox thing is kind of cool.

It represents the item interactability in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.

Personaly i believe Alchemy can and should be more complex..its not enough you mix mushrooms to make a potion.

A health potion should be able to combine alot of ingreidents.
After Investing in the skill, you should then be able to use the alchemists set with the various ingridents e.g a health potion consists of a red mushroom/bread/a special herb/water and other things.

After mixing them together you make enough for 5 small flasks.

As you invest more in the skill your healing potions become better but require more time to make as well as being more complicated.

So for medium health potions you may need to add more ingridents or may to need to heat it.
Large healing potion may require you to let it stand for 1 day or so before it is ready to use and reqire a large cauldron or so for you to buy/aquire.

There is a chance of failure of course which decreases the more you invest in the ability.

#294565 18/08/06 03:33 PM
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The last sentence is imho excellent ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> It is in my eyes kind of reward for investing more and more points into one skill !

I think this should go for all skills, imho.

But I also think that the player must get an possibility to learn from failures : By kind of a graphical representation for example.
Perhaps even with the char saying "I think that wasn't good" or similar stuff.

... I'm just thinking more and more on it ...

A potion that wasn't properly mixed together by using two other potions ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

If we had for example a potion that's 100 % pure stuff of some sort, then an above mentioned failure could result in only let's say 20 % purity. The rest in the flask is simply water. This could even be made visually by using a darker colour of the same stuff. Let's say a potion of 100 % purity is a clear, bright blue, then 20 % would e a *lot* darker and perhaps contain other colours (water), too !

Of course, a healing potion of 20 % purity would give only about 20 % of the healthpoints back ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Last edited by AlrikFassbauer; 18/08/06 03:41 PM.

When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294566 20/08/06 11:13 AM
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I would suggest to make the placing of items like food a little more realistic. I just cleared the cursed abbey in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and in the kitchen there I found a bread...I mean who is going to eat it? not the skeletons ("look it stands to reason, you can't eat 'cos you don't have a stomach"). or maybe it was left there when the abbey became haunted and the poor monks left it. but must'nt the bread be green and hairy since then?
I know it's a tiny detail. but for me the tiny details help a lot making a game great <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

And what do we think about crafting and salvaging stuff (like in GW and probably other mmorpg's) ? like when you salvage an axe you get some wood and some iron. and crafting a sword requires a lot of iron and some material for the haft like gold or something.
and when you salvage an item with a spell on it, like a sword with frost, you get something like a spell book to learn that spell.
or the possibility to upgrade your equipment with other things than just charms. like upgrading your 'Well Crafted Lousy Sword (dmg: 5-7)' with a 'Divine Gold Sword Haft of Slaying (dmg + 70)' and a 'Fiery Ruby Sword Pommel (fire dmg)' gives a 'Fiery Divine Sword of Slaying (fire dmg: 75-77) with a shiny red thing (the ruby pommel) at the end <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
and if that friendly shopkeeper has a spell book of Freeze in store (which you will buy) you can use it to add a little Frost to your weapon. maybe something like reading the book as an enchantment on the weapon. or a weaponsmith (or you when you learn the skill) can carve runes on the blade that make it contain a spell.


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#294567 20/08/06 11:22 AM
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or maybe it was left there when the abbey became haunted and the poor monks left it. but must'nt the bread be green and hairy since then?


No. When it's completely dry, mushrooms and similar living beings won't grow on that.

One really astonishing news article in our newspaper stated that someone found somewhere in Afraca (forgot the exacvt location) a dried birthday cake that was *several* decades old. I mean, *really* old.
It still layed on the table of a long abandoned settlement. Seemingly no-one had lived there, since then.
I might take a look whether I can find that article in my box (I usually collect such strange articles, cutting them out of the newspaper).


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294568 20/08/06 11:31 AM
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<img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> okay, but I don't think the abbey is thát dry...altough I have never heard any skeleton complaining about reumatics <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

edit: bút it lies next to a river! which keeps the surrounding ground humid, isn't it? (I live next to a canal and the grass in my garden is always nice green <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />)

Last edited by Khamul; 20/08/06 11:36 AM.

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#294569 20/08/06 12:49 PM
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Hm, you do have a point ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Could be a nice scene in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 : <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> : The hero grabs a bread for eating, but suddely sees how it actually moves ... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> "It's alive !", he yells ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294570 20/08/06 01:45 PM
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Then he slowly draws his sword, ties his shoes and says: "Let's hunt some bread..."


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#294571 21/08/06 08:40 AM
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he ties his shoes???? <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

#294572 21/08/06 09:04 AM
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well the problem with hunting bread with untied shoes is that you can fall over your shoelaces. or worse... and by the time you're back on your feet, the bread is already gone.
so, safety first and tie your shoes <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />


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#294573 21/08/06 12:08 PM
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Contrary to the concept of this thread, I'm actually starting to hope the devs will stop reading it <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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#294574 21/08/06 01:47 PM
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moving bread?

seem that that selfmade potion he drank earlier wasn't cooked right.

ow could you include the option to export the stats to an html page hehe.



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#294575 21/08/06 09:04 PM
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well the problem with hunting bread with untied shoes is that you can fall over your shoelaces. or worse...


I'd rather say the problem with hunting bread is when it's fighting Back !!! Especially when it's Dwarven Bread !!!


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294576 21/08/06 09:06 PM
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ow could you include the option to export the stats to an html page hehe.


Very good idea. I agree stromgly. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I always wished something like that since <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> (and I vaguely remember having wrote something like that already, I think).


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294577 23/08/06 04:50 PM
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Hmmm, ideas for DD2, they really taking this into consideration? Or is just a post? I think should have the Ranger class or something close to it, someone fast using dual light swords and light clothes, with summon powers and ability to use bow too, where dexterity increases light weps and bow dmg, spells like hold and other ranger stuff. Or i dont know, a dragon based character, with wings and elemental breath or something, what can fly for a period and attack in air. I think would be interisting wind powers, earthquakes, etc. I never saw in DD series something like teleport spell, i dont know if its a good idea too, maybe ability to ride horses or demon horses lately, dragons, other animals. A cool spell would be summon a sarcophagus(idk how to write in english) full of spikes inside which close and kill the enemy, dmg increase with skill lvl. Rain of glacial spikes, creates ice spikes what drops from the sky and new clothes styles, and etc, etc... Oh yah, forgot one thing, i think would be great to voices while a character is making an enchantment, just the animation isnt so fun.

Last edited by Shyon; 23/08/06 05:08 PM.

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#294578 26/08/06 08:01 PM
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if you brew potions wrong and drink em', you could have some spacy effects or damage. Especially if you use the wrong kind of mushrooms the spacy effect should be there <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> .

No seriously i think this would be cool <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

EDIT: perhaps you will see strange monsters, too and when you attack em they dissapear or are a rock instead and will make your sword less good if ya strike em <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> . Of course this would only be in certain potions wich have ingredients wich are not only, for example: bread, honey and water.

And of course, the less experienced alchemists could sell them to you too!

Wooh <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> the more i think of it the more cool it would be <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

Last edited by TheDivine; 26/08/06 08:05 PM.

#294579 26/08/06 08:56 PM
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Especially if you use the wrong kind of mushrooms the spacy effect should be there <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> .

No seriously i think this would be cool <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Nox had it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> : You could eat mushrooms for use against poison, but in the aftermath the character couldn't walk straight anymore. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> (Imagine yourself directing him with the mouse and he goes into the opposite direction ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> )


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294580 27/08/06 07:57 AM
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Well if it has a romantic story quest like <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> had drinking the wrong potion could make you see people in a more positeive light. Until the potion weres of. What ever you do don't go to sleep you wouldn't know what you micht wake up with.

I like the idea of a wrong potion that makes you see monsters.


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#294581 27/08/06 11:53 AM
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Yes, sounds neat. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

And the best thing would be : You can not atack or kill them meanwile ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

But I guess this would be too evil. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

(The positive side of it would be though that you can't kill actual people, normal citizens that look like monsters. I definitively don't want a game to turn into a "hack fest".)


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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