Nice idea about the fruit trees. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

But then we can pick vegetables from the fields...well if we have permission..if not the angry farmer comes out and shoos you off his land with a decrease in rep obviously. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

The chance of failure is something which I was a bit hesitant to suggest as if the % chance is too low it will discourage some people from playing the game.

The location of food though is well taken. In old place you would expect a rare or odd items like the rock of the halbred.

In old places I would expect some rusty weapons/armour which leads me to his idea....you can find these types of armour but you cant see their stats yet.
So you go to a blacksmith to clean the armour and then you will be able to see what stats they have..some good and others bad

Speaking of theatre groups what about a circus?
Say after playing for 25 hours of the game you see a travelling circus in a place where it is most likely you hve already visited. They hang around for 7 days in game time maybe in Ars Maganica ad may offer you a quest or a different trader. Then they dissappear and you never see them again.

It adds a novelty to the same recurring characters and venues.

After all we are happy to discover new things but soon after everyone gets bored with the same old characters/places.