I have the complete opposite opinion.

I want "cleared" areas to *stay* clear. I don't want constantly hacking through enemies like in Sacred or in D2.

I want a safe place where the party can rest. Undisturbed, of course.;)


I admit that special areas could be constantly filled with creatures; however, I think that these areas should be really special and filled only with creatures that make sense there.

An areas that never stays clear is to me no real prize for the work (of clearing). To me, it's rather a "spoiled prize".


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch