I see what you mean and you're right. I was not clear perhaps, I just meant that after you've been somewhere, certainly in a 3d environment, it would be a pity to see it completely empty. Sacred overdid the refilling, but one or two creatures could reappear.
To use an example based on Divine Divinity: say you walk from the elven village to the fighters' guild the first time. Naturally you encounter many undead. Well if you return, instead of getting the "been there done that" feeling, you'd meet two or three undead again.
I know this may have less of an effect in a 2d environment, but I think it makes a game more alive when areas don't become extinct of all (wild)life just because you've been there. In Morrowind for instance, no matter if you've been from place A to B in those waste lands before, you're likely to meet another cliffracer or alit.
So I hear what you're saying Alrik and don't disagree. I'm only talking about a deer here and a goblin there <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.