hi,

I think those people who blame Beyond Divinity to be somewhat boring are not quite fair.
I'm an PC-oldie who started his PC gameplayer's career with the original DOOM back in the very early nineties. Diablo was something new, with collecting items, gaining experience, slashing enemies and very few quests. Therefore, I loved Might and Magic 6 and Diablo II very much, the same as with Dungeon Siege and Legends of Arrana.
But then came Divine Divinity; this game was georgous! Lots of interesting quests, magic items and weapons to collect and a magnificent soundtrack. I loved the game, although, I must admit, I could not defeat the very last boss. But till then I got so much fun and interesting hours!
Although, here is my only criticism: Sometimes it was extrem tiresome to run for endless kilometers through boring dungeons, which you had already emptied before, in order to fulfill an forgotten quest. I would like to have easy transmitter points available thoughout the levels, after you finished all the enemies in that level off!

Now I am in Beyond Divinity, Act III. And again I love the game. The quests again are ok, the enemies are tough but defeatable and the grafics and soundtrack is great again. Sure, the dungeon walls are most of the time identical with DD, but who cares? The athosphere is ok, thats all that matters. I'm still not sure whether I like to be bonded to the death knight, but this has some advantages too (see my posting at "Tips and Tricks").
And I congratulate the makers of BD that they made one major change, i.e. to make the game straightforeward from one act to another. This adds to the speed.
Also the battlefield are a good idea - especially as noboy has to use them.
I love BD and I'm waiting for for the next Larian game.

berodiver <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />