Lady Rain has highlighted some good differences...i am going to highlight what i said a bit before and that is in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> there is more object/interaction than in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />.

E.g you want to make a potion...you need an empty flask and the correct mushroom..
In <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> you only need the plant.....

Also in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> you need lockpicks to pick a lock....not so in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />.

This is what bothered me slightly.

Also the fact that there was no reputation,personality traits in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />.

Also i felt that in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> you could bond with the characters in question....again not so in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> becuase every Act you had new characters and so youd forget them after a while.

Also there were only 3-4 races <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

I liked Act 2,it was different to the other acts.

Coming back to acts...it could work in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 if the terrain/People was the same..say like moving along the main quests in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and every so often you get some cinematics but not in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> whereby you leave the people behind.

Tragic