<Tempo>
[color:"orange"]Becareful with Lionheart.[/color]

I've read a few comments / reviews, and know it was only half finished. The patch address some of the problems I had with the demo and people seem to think the first city was well done, so as long as I can get it really cheap I'll check it out.

I usually play a predominantly melee character, with maybe a few spells for healing or offense. Since the patch notes don't mention boosting the resolution, an archer might not be viable. Oh well, that game is not going to be high on my list of things to do, anyway.



<Elliot Kane>
[color:"orange"]Missile troops can be used to wipe out phalanxes, too.[/color]

If you have any Scottish troops, a caber toss into the middle of a phalanx is apparently quite effective, especially if a couple people dive into any openings before they can regroup and start waving broadswords around.

<img src="/ubbthreads/images/graemlins/silly.gif" alt="" />



A couple other games that have not been mentioned yet;

Evil Islands: Curse of the Lost Soul - ok - There is a story and some freedom of exploration, but most of the quests involve killing or fetching. Fights can be tactical, though, and some opponents must be avoided. Enemies can spot recent footprints and track you down, or call for help. The most interesting feature is that equipment and spells can be custom made. For equipment you need a blueprint and material (some of which you collect from defeated opponents). Spells start with the basic magic type, and you can add runes to increase the effect / duration / range or decrease the mana requirements. Each rune has a certain complexity that adds to the base spell value, and the characters' stats/skills determine how complex a spell they can use.

Gorasul: The Legacy of the Dragon - ok, but very short (about 15 hours) - I don't remember the quests, but think they were generally hack and slash. There is a serious shortage of gold in the game, so you need to save before traveling anywhere on the main map in case you get ambushed or something gets stolen. One of the quests can reward you with a fair amount of gold (may need to reload a few times to get gold and a few more to get as much as possible). Enemies are distributed randomly when you enter an area, so they could be spread out and easy to deal with, or all be right on top of you. I got half way through the game without frequent saving, but after a few hard ambushes I used up all my potions and didn't have enough gold to buy more or repair equipment, so had to start over. An interesting feature is that you start of with a sentient weapon, that gains experience and skills as it is used. This isn't really taken advantage of, and besides the introductory conversation, I only remember the weapon occasionally commenting that it could use a sharpening.