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Joined: Nov 2003
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Hm, do you recommend Warlords Battlecry ? I ask because it's on a magazine-CD currently here ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Hmm I enjoyed it enough to do WBC 2 and 3, basicly because of the RPG element and the fact it is near impossible to cheat and have a satisfactory Game <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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<Tempo>[color:"orange"]Becareful with Lionheart.[/color] I've read a few comments / reviews, and know it was only half finished. The patch address some of the problems I had with the demo and people seem to think the first city was well done, so as long as I can get it really cheap I'll check it out. I usually play a predominantly melee character, with maybe a few spells for healing or offense. Since the patch notes don't mention boosting the resolution, an archer might not be viable. Oh well, that game is not going to be high on my list of things to do, anyway. <Elliot Kane>[color:"orange"]Missile troops can be used to wipe out phalanxes, too.[/color] If you have any Scottish troops, a caber toss into the middle of a phalanx is apparently quite effective, especially if a couple people dive into any openings before they can regroup and start waving broadswords around. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> A couple other games that have not been mentioned yet; Evil Islands: Curse of the Lost Soul - ok - There is a story and some freedom of exploration, but most of the quests involve killing or fetching. Fights can be tactical, though, and some opponents must be avoided. Enemies can spot recent footprints and track you down, or call for help. The most interesting feature is that equipment and spells can be custom made. For equipment you need a blueprint and material (some of which you collect from defeated opponents). Spells start with the basic magic type, and you can add runes to increase the effect / duration / range or decrease the mana requirements. Each rune has a certain complexity that adds to the base spell value, and the characters' stats/skills determine how complex a spell they can use. Gorasul: The Legacy of the Dragon - ok, but very short (about 15 hours) - I don't remember the quests, but think they were generally hack and slash. There is a serious shortage of gold in the game, so you need to save before traveling anywhere on the main map in case you get ambushed or something gets stolen. One of the quests can reward you with a fair amount of gold (may need to reload a few times to get gold and a few more to get as much as possible). Enemies are distributed randomly when you enter an area, so they could be spread out and easy to deal with, or all be right on top of you. I got half way through the game without frequent saving, but after a few hard ambushes I used up all my potions and didn't have enough gold to buy more or repair equipment, so had to start over. An interesting feature is that you start of with a sentient weapon, that gains experience and skills as it is used. This isn't really taken advantage of, and besides the introductory conversation, I only remember the weapon occasionally commenting that it could use a sharpening.
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<Elliot Kane>[color:"orange"]Missile troops can be used to wipe out phalanxes, too.[/color] If you have any Scottish troops, a caber toss into the middle of a phalanx is apparently quite effective, especially if a couple people dive into any openings before they can regroup and start waving broadswords around. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ROFL! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> A couple other games that have not been mentioned yet;
Evil Islands: Curse of the Lost Soul - I liked the demo but never managed to find the game. Same with Septerra Core. There are a couple of others I have played but haven't rated as I'm not sure quite how much I like them. These are Seal Of Evil which is an action-RPG with more RPG elements than usual and a unique item creation system and Dungeon Siege which is incredibly beautiful and has a wonderful game engine, but lacks a mini map and is far too linear.
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I looked into Gorasul as well, and didn't find it that appealing. Too "conservative" from my point of view, with good ideas, but not as good as I had hoped. What I did like ( I never played it through) was the little chat in the goblin's village ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I found Septera Core a couple years ago in a local store (bundled with a giant robot shooter game that I never opened). It is still available on eBay, and amazon.com has a list of companies with new and used copies. Currently, there only seems to be one copy of Evil Islands on eBay (in the UK, even). I played the Dungeon Siege demo and found it far too linear with almost no quests or character interaction. I got it as a gift the Christmas after it was released, but still haven't opened it. Another game I haven't gotten around to yet (though I plan to eventually) is Summoner. Siege of Avalon - ok - You start of in a castle running around talking to people and getting very basic equipment and some training in various skills. For the most part you will need to loot defeated opponents for better equipment. About half way through the game looting became pointless, since I had already found as good as I was going to get. All armour has a stealth quality (ie stronger armour is noisier), which effects how well opponents can detect you (I used the strongest armour I could, and trained in skills to offset the penalties). Originally this game was downloadable (in 6 'chapters'), but that is no longer the case (though you can still download the first chapter for free). After that it was released on CD, which is still available. A Linux port is being developed.
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addict
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Joined: Apr 2004
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New copy of Planescape...my, i think i will seriously have to check this out...
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Joined: Mar 2003
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Thanks, Raze <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I tend to avoid ebay, but I appreciate your looking <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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[color:"pink"] I usually play a predominantly melee character, with maybe a few spells for healing or offense. Since the patch notes don't mention boosting the resolution, an archer might not be viable. Oh well, that game is not going to be high on my list of things to do, anyway. [/color] Raze
same here as magic is very much underpowered due to scarce mana & very low mana regeneration. mostly used for augmentation or healing only. my melee characters is aptly named Logan (aka Wolverine) as i made him an unarmed combat exponent & because of that, damage that i dealt was directly in connection to my stats; strength & dexterity. of course the glove (if i'm not mistaken La Mancha) helps a lot too.
resolution can be increased by editting the config file manually but because the developers do not support higher resolution, the bars for stats & all that will be out of place. archer seems not viable not only due to limited vision, the speed of enemy's reaction is so exaggerated that the only feasible combat is melee. i've tried magic & boy, i was better than Yoda for being so patient in playing.
i love the cityscapes & the towns surrounding Barcelona. the NPCs are not too shabby as well. very sad for the desert part (it's DD last part sparseness all over again when i got into it the first time).
note for everyone: if the game is cheap (& i mean really cheap) & comes with the extra pack, go ahead & get it. otherwise, go get the USD10 Fallout 1 & 2 combo pack, if that is still available.
Last edited by janggut; 11/04/05 08:47 AM.
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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[color:"orange"]my melee characters is aptly named Logan (aka Wolverine) as i made him an unarmed combat exponent[/color]
I was thinking of making a similar character.
[color:"orange"]resolution can be increased by editting the config file manually but because the developers do not support higher resolution, the bars for stats & all that will be out of place.[/color]
At least in the demo that produced graphical glitches, but I don't recall how sever (I don't think they were too bad, but I didn't play the demo for that long).
[color:"orange"]archer seems not viable not only due to limited vision, the speed of enemy's reaction is so exaggerated that the only feasible combat is melee.[/color]
So the (presumably working) speed slider with the patch doesn't let you drop opponents out of warp speed?
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Joined: Jun 2003
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hey Raze,
the speed slider is ok but it slows everything down to a crawl. so it's great that the enemies are slowing down. butto have your character slowing down as well, i don't think it matter much when most of the time u cannot outrun them unless u do invest in increasing your speed. the safest way is to stand near to the point that takes u to another location so when things get too hot (which is always), u can jump out of it.
it's been quite sometime since i last played Lionheart so my info may not be accurate. to kill boredom, i would just hack the game & played around with some values.
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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Joined: Mar 2003
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Janggut is right, IIRC...
The only real approach to Lionheart is 'brutal thug with magic support'. The spells will sometimes be useful, but you don't want to go full mage under any circumstancers. The only thing worse would be to create a charming/talky character - who would breeze through the first section but never complete the game.
The first half is a wonderful game - superior to nearly anything else out there. The second half is an atrocity.
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I once made a magician. And, as you said, the complete lack of regeneration killed that char <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />. I allso allways had speech/barter, even with my two-handed knight (the one I got furthest with). A quite nice char IIRC (is it?).
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Thera AwakeningThis was a small novel that shipped with early versions of Stonekeep. I love this book, and it's one of my favourites. (Alix is currently giving away some games - among them Stonekeep with Thera Erwachen - the German translation of it.) Well, yesterday I sent one e-mail to the assumed author and got the following two replies : Yes, I'm that Steve Jackson. Chief credit for the story should go to David Pulver, though! Hello Andreas! >>I just wanted to know whether you wrote some years ago the novel to the >>PC game >>"Stonekeep" : "Thera Awakening". I have the German-language version >>(translation) of it and took it out of my shelf today and began reading. I never new it had been translated into German! Actually, you're the first person (outside those involved and close friends) who ever commented on it. >>"Thera Awakening" is >>imho a rare exception of that. Although there is battle in it, the general >>theme I feel in it is that of healing - things are restored - and of love, >>which is always better than hatred.  I had known the two lead characters would get together, but writing the romance between them was challenging, as I'd never done anything like that before. Working with SJ on it was a rewarding experience - I'm very pleased it touched you. Thank you for writing! -David I love this novel because of its theme - and although it is a rather calm story, without much action in it. Alrik.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I found an interesting article (several parts), and one page contained this frithening text : How to kill a genre Killing a genre is fun and profitable. First, create the most addictive, polished example of a well established game genre. Since you are tapping the vein of a well established population of genre addicts, your title will sell millions of copies and make you quite a bit of cash. Retailers will adore your game as a proven, low risk product. Gamers and magazines will rabidly promote your game to all their fellow fiends. The shelf life of your game will last years. Your game will become the standard.
At a certain point you will saturate the market of that particular genre. Here is the fun part. Every game from this point forward will be compared to your game and most will fail to offer much value beyond what you've provided. While your game is on the market, all newcomers will be commercial failures because they couldn't push their way to become the new king-of-the-genre.
Publishers will take note and stop funding games in that genre. Why throw money at failures? Eventually, your game will become old and stop selling as strongly. Retailers may even drop it. There will be sporadic attempts to reignite the genre, but your game's massive legacy will overshadow all that follow. The publishers move on. The developers move on. The gamers are left with their fan sites and chat rooms. Amen, the genre is dead.
My list of genre killers who did their job too well: Myst Adventure games StarCraft Science Fiction RTS Warcraft Fantasy RTS Diablo Action RPGs Civilization Historical TBS games Masters of Orion Science Fiction TBS games HoMM and Master of Magic Fantasy TBS games My worst nightmares have become true. Alrik. P.S. : Link to the first part of the article (menu with links to the other parts is on the right side there) : http://www.gamedev.net/reference/design/features/genreaddict/default.asp
Last edited by AlrikFassbauer; 16/04/05 08:29 PM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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journeyman
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Joined: Feb 2005
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That's why the early days of gaming were the best. I wish people still had the imagination to create games that are different, though the chance of making money is what stops them. Games such as Magic Carpet, Dungeon Keeper and the original System Shock are stand alone games. It was very refreshing to play games that were so much different and original back in the days.
Anyways, since this is RPG chat...
I thought "Revenant" was a decent game for a budget buy.
Without a doubt it's an easy going role playing game focussed more around fighting. Still, the game was simple, fun and very colorful. In some ways the game felt different even though there was nothing new there. I enjoyed playing it on the side and would give the game around a 70% rating.
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I'm currently playing through Baldur's Gate, for the first time ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
(Well, actually no, - I had begung it a *long* time ago but couldn't find it appealing, then).
I still have no clue about the world - everything unfolds for me. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I still have no clue about the gods, countries there, etc, because the handbook doesn't tell anything about it, only some things about general system mechanics.
Strange feeling.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> (sort of)
Yes, with BG it is totally non-linear and all open for exploration.
You will not really find out what the main plot is until near the end of the game.
To learn more about the BG world, just like the Divinity world, you need to read the books that you will find here and there and everywhere.
Six or seven of those books will have a nice surprise in them if you read them.
You should always pay for the most expensive rooms when your hurt. You will get more HP back than you would with a cheaper room.
Later On Tsel <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Oloth zhah tuth abbil lueth ogglin
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And the difference is what? 4 gold?
Never really liked BG <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />. Not shure why.
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Joined: Mar 2003
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I also couldn't understand the prices. Only 4 Gold difference ? Huh ? And armory ? a sword only 1 Gold ? Magically enhanced items instead several thousand gold ? Huh ?
I never couldn't understand it.
Anyway, the game is fun, so far. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Alrik: Well nice story about killing thr rgp genre...lol i bet <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 has the advantage,i really thnk that it can become one of the above in your list.
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