Attributes, Proficiencies and Skills
Proficiencies
How well trained are you with:
Swords? Axes? Combat? Stealth? Divine magic? Summoning?
How familiar are you with (fighting):
Dwarves, Orcs...
Proficiencies should start really low, but with a minimum of 1. 1 being totally inept, but able to try, and with great potential for learning. Presently, killing orc warriors forever will eventually stop giving you XP. Something like this should be in effect on proficiencies.
Experience (with subject) to increase skill level =
(Present level)^2 * 10, or maybe (present level)^3. By skill level 10 it would require 1000 points to advance, then.
Striking any orc at all with a sword would yield:
1 point towards combat.
1 point towards sword proficiency.
1 point towards orc combat familiarity.
OR successful hits could be required for this
OR successful kills could be required.
These numbers and conditions would need tweaking to become comfortable. The way creatures have different XP ratings now, they could also affect the above stats differently, being different challenges.
Of course, now gaining XP for quests is silly.
Rather, they have some neat trick to show you.
Next: Skills.
(I might make a little game of my own some time. Then I will have to come to this forum and read this again, as some of these ideas are new to me.)