You know, I've been plating <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> for a bit now, and I was thinking maybe it would be much better if there were different types of attackes. Such as hitting on the head or thrusting the sword into the stomach. To expand on this a litle more, it would be nice if we'd see the character in combat actually block the attacks if the computer calculated that the enemies attack would not be succesful. Now since the character (or anybody) can't block while recuperating, the character can block (if enemies hit is unsuccesful) only when recuperated and attack quickly right after that, then recuperate, and so on...

Furthermore, an automatic special attack would be nice: when the hitpoints of the foe are so low that one succesful blow would kill it, the character does the special move. Now I dont want to list any because they would be violent, but if requested I might.

Another thought; if the arows, when succesfully shot, would stick into the body of the opponent, that would be nice too.