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Find out What D&D Character Are You?, courtesy of  [b] NeppyMan[/b] (e-mail)
[b]I Am A:[/b] Chaotic Good Elf Bard Mage [u]Alignment:[/u] [b]Chaotic Good[/b] characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. [u]Race:[/u] [b]Elves[/b] are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. [u]Primary Class:[/u] [b]Bards[/b] are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. [u]Secondary Class:[/u] [b]Mages[/b] harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. [u]Deity:[/u] [b]Hanali Cenanil[/b] is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
How on earth did I manage to score Bard as my pirmary class? Sure, I can sing, but professionally?
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Link doesn't work. And damn that guys life is depressing.
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Chaotic Good Elf Bard Fighter Follower Of Hanali Cenanil
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
Alignment: Lawful Good ----- XX (2) Neutral Good ---- XX (2) Chaotic Good ---- XXXX (4) Lawful Neutral -- XX (2) True Neutral ---- (0) Chaotic Neutral - XX (2) Lawful Evil ----- (-1) Neutral Evil ---- (-2) Chaotic Evil ---- XXX (3)
Race: Human ---- XX (2) Half-Elf - X (1) Elf ------ XXXXX (5) Halfling - (-6) Dwarf ---- (-2) Half-Orc - (0) Gnome ---- XXXX (4)
Class: Fighter - XXXX (4) Ranger -- XXX (3) Paladin - (-1) Cleric -- (-1) Mage ---- (-2) Druid --- (0) Thief --- (-2) Bard ---- XXXXXXX (7) Monk ---- (-5)
It's one of these days...
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I'm a Chaotic Good (allright <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />) Elf (damn, but they're gay <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />) Ranger bard (bards are in for the moment...)
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings. (But I picked axe...)
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Joined: Jun 2003
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Neutral Good Half-Elf Ranger
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
edit: oops, that was way too short as it was from the original. so here's the updated one;
Lawful Good Elf Druid Ranger Follower Of Mielikki
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXX (7) Neutral Good ---- XXXXX (5) Chaotic Good ---- XXXXXX (6) Lawful Neutral -- (0) True Neutral ---- (-2) Chaotic Neutral - XX (2) Lawful Evil ----- (-6) Neutral Evil ---- (-4) Chaotic Evil ---- (0)
Race: Human ---- (-4) Half-Elf - XXX (3) Elf ------ XXXXXXXXXXXXX (13) Halfling - (-2) Dwarf ---- (-8) Half-Orc - (-3) Gnome ---- (-3)
Class: Fighter - (-3) Ranger -- XXXXXXXXX (9) Paladin - XX (2) Cleric -- XXXXXXXX (8) Mage ---- XX (2) Druid --- XXXXXXXXXX (10) Thief --- (-6) Bard ---- (-1) Monk ---- XXXXXXXXX (9)
Last edited by janggut; 28/06/05 08:46 AM.
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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addict
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Joined: Jan 2005
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True Neutral Elf Ranger Bard Follower Of Silvanus
Alignment: True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Neat test HeF! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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Joined: Aug 2004
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I'm the only one noticeing that we all turn out elves?
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Joined: May 2003
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Chaotic Evil Human Mage Thief Follower Of Velsharoon
Alignment: Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
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Joined: Dec 2004
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You Are A:
Neutral Good Elf Ranger Bard Follower Of Mielikki
Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
I KNEW IT!!! <img src="/ubbthreads/images/graemlins/XmasJump.gif" alt="" />
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old hand
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Joined: Feb 2005
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Neutral Good Elf Ranger Druid Follower Of Mielikki
Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
LaFille,
Toujours un peu sauvage.
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You Are A:
Lawful Good Half-Orc Ranger Paladin Follower Of Mielikki
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Das Ganze ist mehr als die Summe seiner Teile(Aristoteles) Aber wenn man das einzelne nicht mehr beachtet, hat das ganze keinen Sinn mehr (Stone)
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I'm the only one noticeing that we all turn out elves?
Übereil Yeah, it doesn't seem very hard to select. We're all a bunch of Good-two-shoes Elven hippies.
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Not me. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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Joined: Mar 2003
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Me on a very bad day is a:
Neutral Evil Elf Mage Ranger Follower Of Velsharoon
Alignment: Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
--------------------------------------------------------------------------------
Detailed Results:
Alignment: Lawful Good ----- (-3) Neutral Good ---- (0) Chaotic Good ---- (0) Lawful Neutral -- (-3) True Neutral ---- (-1) Chaotic Neutral - XX (2) Lawful Evil ----- (0) Neutral Evil ---- XXXXX (5) Chaotic Evil ---- X (1)
Race: Human ---- XXX (3) Half-Elf - (-1) Elf ------ XXXXX (5) Halfling - (-6) Dwarf ---- (0) Half-Orc - (-3) Gnome ---- XXXX (4)
Class: Fighter - (0) Ranger -- XX (2) Paladin - (-5) Cleric -- XX (2) Mage ---- XXXX (4) Druid --- X (1) Thief --- XX (2) Bard ---- XX (2) Monk ---- (-2) [/quote] So, Elf again, is it... I think the Ranger selection is just because it's earliest in the list. I could easily be a Cleric, Thief or Bard.
How does an Evil Ranger work? Do they go about slaying animals, or do they go out to protect Hell Hounds?
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I think a evil Ranger will kill Members of the good races to protect the animals. <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Maybe he think no ones have the right to hunt animals equal for wich reasons.
Das Ganze ist mehr als die Summe seiner Teile(Aristoteles) Aber wenn man das einzelne nicht mehr beachtet, hat das ganze keinen Sinn mehr (Stone)
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When in doubt, read the manual! D&D Players Handbook v3.0
Evil rangers, though rare are much to be feared. They revel in nature's thoughtless cruelty and seek to emulate her most fearsome preditors. DnDResources.comA Ranger serves a cause. He has an ideal that sustains him through the cold, bleak, hungry days alone on the border, watching over simple folk who likely do not appreciate or even know of his efforts. The cause may be the defense of a realm, the protection of innocent creatures, of the unspoiled land, or of a specific tribe. This in no way implies a specific alignment. An Evil Ranger may watch the boundary's of Mordor out of devotion to the Dark Lord. An Orc Ranger may scout ahead of the raiding party, committed to reducing casualties among his brethren by eliminating Elven snipers. So Stone is right. An evil ranger is more of a supporter of evil rather than an anti-ranger.
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Joined: Mar 2003
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You Are A:
Neutral Good Half-Elf Ranger Mage Follower Of Mielikki
Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
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Joined: Nov 2003
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Somehow this didnt surprise me <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Lawful Good Human Paladin Monk Follower Of Tyr
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class: Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.
Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXX (9) Neutral Good ---- XXXXXXX (7) Chaotic Good ---- X (1) Lawful Neutral -- XXX (3) True Neutral ---- (0) Chaotic Neutral - X (1) Lawful Evil ----- X (1) Neutral Evil ---- (-1) Chaotic Evil ---- (0)
Race: Human ---- XXX (3) Half-Elf - (0) Elf ------ X (1) Halfling - (-4) Dwarf ---- XXX (3) Half-Orc - X (1) Gnome ---- (0)
Class: Fighter - XX (2) Ranger -- XXXX (4) Paladin - XXXXXXX (7) Cleric -- XXXXX (5) Mage ---- X (1) Druid --- (-4) Thief --- (-2) Bard ---- (0) Monk ---- XXXXXX (6)
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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Somehow this didnt surprise me <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Lawful Good Human Paladin Monk Follower Of Tyr Mea, is that your character or you?
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well I filled in the form as if I was Mea Culpa ... I am aint I ??? aside from the fact it said human instead of elf <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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