Looks pretty "decent" plow <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> but maybe you should work on the guy's walking a bit it appears when you go back to the front of the house (after chatting with the Hobo) Frank appears after the transition facing in the wrong direction, now having said that ... I realize you are still working on it and you prolly will be fixing little details like that and this 1 too> when clicking on the tree Frank happen to be on the side of the tree and the description (looks like a dead tree) was partially obscured by the tree so maybe you can work around a way to have the text always appear in the foreground.
Also during the Conversation with the Hobo I couldn't find the next button till I realized I had to scroll down, now in all fairness it is prolly notdesigned for a browser frame, but never the less it would look more practical if the "NEXT" appeared on the right side of the conversation panels.
Aside from all that I am definitely looking forward to playing it, have never really done a mystery adventure <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Oh and in regards to the rapidly moving text in the prologue ... why not put a "NEXT" button on the pages?? as many varied ppl read at many varied speed <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
But looks good hope some of your "plowking humour" will be included <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />