Cheers guys...some useful stuff there!!
I'll put a next button into the intro. I was hoping for a voice over, which is why there wont be a next button, it'd be paced out to the voice so wouldn't be too fast.
Voice over might not happen so when I get around to doing the intro properly I'll stick a temp next button in.
Yeah the 'double' action thing is a problem. At the moment there's no way to click on an object so he walks to it then comments or uses an item.
At the mo I can only make him either stand where he is and use/take/examine, or walk to it, then with a second click use/take/examine - can't make him walk and use/take/examine in one action. Not yet anyways!
The direction facing is another problem, when entering a new screen, or when interaction with an object - only by chance will the character be looking in the correct direction. I have a theory about how to solve it, but I haven't tried it out yet!
EDIT: I've fixed the direction facing for everything, objects and screen changes! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> - You wont see it in the demo yet.
HeF - The path finding (what little there is) is quite basic. He'll move along the x-plane first, then the y-plane. So he will get stuck on the barrel and the wall unless you walk down first. Generally I'll try to design screens that wont have him getting stuck.
You can't get further than trying to use the hook/rope on the well, I only programmed the results of that last night!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Thanks for the feedback so far...
It's my first attempt at anything like this, and I think it's going well! <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
Last edited by Plowking; 19/07/05 09:32 AM.