very nice plowking, offcourse there is a lot of tweaking to be done, some problems will get solved, like the facing etc, you'll find the sollution. Keep working on it, it has great potential. But do keep in my that it's a webgame, preloading is good, try to divide the preloading into levels it loads slowly just beeing a demo.
Cheers! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Facing has now been fixed, but you wont see it in the demo.
I can't divide the game into seperate levels that load because if I do there will be problems with the varibles that record the games saving and loading state.
Also, if I did create seperate levels it would actually be a much bigger game overall by file size.
The core engine is about 700kb - everything over that is content being added. So if I seperate the levels to different files, the engine has to be loaded again, which is another 700kb. So only adding levels to the one file adds about 300kb, but in a seperate file a new level would be 1 meg.
Once the game is preloaded, there's no more loading, and if you don't clear your cache from your browser it will always appear almost instantly. (my free web host bandwidth is low, so less file loading the better!) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />