Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
The key to the chest is in the haystack in the left spider cell in the arena. However, it contains one of two level 1 BF keys in act 1, and you have already found the other (there may be some other loot in the chest, though). If you blocked the wheel to lock the spider cells, you can get a key later to open them.

Joined: Aug 2005
L
stranger
Offline
stranger
L
Joined: Aug 2005
Ok, I got to the 3rd level of the 1st battlefield and killed the big spider. Now when I did that he dropped everything I needed for the people in the village. But, when I went to the village to give everyone everything, the only thing I had was the belt of surprise. (Please tell me that wasn't the surprise).

Where do I refind all the things? <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

Joined: Apr 2004
veteran
Offline
veteran
Joined: Apr 2004
Normally there is only 1 item per big monster you kill for the battlefield quests...

Look through the other battlefield dungeons and see if there are any more monsters... they should drop the rest of the things. Its possible that that the spider dropped a couple of things... but most of them were not quest related, only the belt of surprise.

In act 1 there are 3 dungeons... each with 3 levels. (from act 2 onwards there are 6 dungeons). Every time you find a battlefield key, it should unlock another dungeon for you.



Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
Joined: Aug 2005
L
stranger
Offline
stranger
L
Joined: Aug 2005
Ok, I got confused (yet again). I am still trying to find the second key in Citadel 1. I know where the chest is but for the life of my I can't find the key to open it in the haystack. argh!

Thanks for the help Lady Rain and Raze.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
The BF key in the chest is a level 1 key, so will not do anything for you, since you have already found the other one. The level 2 BF key can be found shortly after you enter the citadel, and the level 3 key is near the end of the act.

Joined: Jul 2005
Location: Indiana
stranger
OP Offline
stranger
Joined: Jul 2005
Location: Indiana
Well, I finally made it to Act II last night (yay!). Now I am wondering why on earth I needed the coal and salt that I lugged all over the place for? Getting out seemed pretty easy: Get key, open door, walk up stairs...ta da! Too bad I left all my loot sitting on the ground in the BF. Oh well...probably didn't matter anyway, all the merchants were broke by the time I left <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Now I am wandering through some sort of eerie baren wasteland with mutants and gigantic armadillo-looking things, and jumping leeches. Whoa...


Destroying the forces of evil, one at a time...
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
The coal and salt can be combined with some sulphur from the medic's room to make a bomb. There was a book on the starting level, in the room with the 4 locked in guards, which described how to make gunpowder. If you enter the blacksmith's room and kill him, you can drop the bomb on the forge to flood the citadel with lava and move onto act 2, rather than simply taking the stairs.
The only difference between these methods is that you get some experience points for blowing up the forge; there is no cutscene showing the destruction and no differences in later acts.

Joined: Jul 2005
Location: Indiana
stranger
OP Offline
stranger
Joined: Jul 2005
Location: Indiana
ooohh, nothing like a little midevil WMD. Hmm..maybe I've got a game saved before I escaped. That could be fun. BOOM!! *Whoosh!* *Screams of agony from the evil one(s)!*

But what about all the imps, and innocent prisoners stuck below? Do they get fried? Does everyone get their "squishy bits" cooked?


Destroying the forces of evil, one at a time...
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Since there is no cut scene, you are free to assume a fast inflow of lava that fries everyone, or a slow one that destroys the citadel but gives everyone time to evacuate. The first time you approach the forge room you can hear the blacksmith warn the imp not to tamper with the hatch or the citadel will flood, but I don't recall if he mentions how fast or destructive that would be.

Joined: Dec 2004
veteran
Offline
veteran
Joined: Dec 2004
I also got Beyond divinity finally. And I'm stuck in the citadel. There is a ghost there, of level 5. And We are only level 2, all my potions are gone and I can't kill the damn gosts. How will i get rid of them? And where can I find some new potions?



Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Are you referring to the ghost in one of the central two cells on the prison level, on the west side?

Part a post I made in the Killing Fergus topic, who you should reach shortly;
How have you distributed your stat points? If you increase your Survival and Speed, it helps a lot. For both characters, at level 2 I bumped Strength up to 6, left Intelligence at 1, and got the rest to 3. ... My first time through the demo I put more into Strength and Agility right away, and had more difficulty with Fergus. Doing better damage doesn't always compensate for being slower or attacking second.

If you have one character use a bow (from the middle cell on the west side) or magic (later in the game when you have more powerful spells), the other character can either run around distracting an opponent or using hit and run tactics, while the first does most of the damage from a distance.

There is food and water in the north west cell, which you can use to sleep in the haystack in your original cell, to replenish your health and mana. That may help you conserve potions.

Have you explored all of the other cells?

Joined: Dec 2004
veteran
Offline
veteran
Joined: Dec 2004
Hi Raze, long time no see! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I was talking about the gosts in the cells next to the curved corridor, where that prison is with the writings on the wall, and where, at the end, the spiders come out. And about the killing Fergus, I killed him with out even talking to the strange skull. I did not see him before, but I could kill Fergus without any troubles. Maybe that is where all my mana and healthpotions are spend to? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I think I'll prolly better start a new game, now that I'm just in the beginning of it? I will also bump them both up to strenght 6 if that would be better, the magic costs to much mana.
Thanks again for your advice! <img src="/ubbthreads/images/graemlins/kissyou.gif" alt="" />



Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
I thought you might have been talking about the ghosts in the cells, but then you said you were on level 2. I was on level 3 shortly after killing Fergus. You may have missed a few things if you really are on level 2, so starting over that close to the beginning is not a big deal. If you talk to the skull first and get the quest to kill Fergus, he will reward you with a cap that boosts your luck (and some experience points).

Did you find the (single use) healing and mana shrines off of Fergus' room? Are you hitting the alt key after clearing an area, to make sure you have not missed any hidden potions or loot? There are a few hard to spot potions around.

Anyway, if you have trouble the next time around, just ignore the ghosts for a bit (the minimap will show if the cells' inhabitants are hostile or not). By that point you should be close to going up a level, and just continuing through the corridor and dealing with the prisoners and guards (and optionally the spiders) could get you there, which should help a fair bit if you then went back for the ghosts.
You could just skip them, jump down the pit and come back for them later, but by that time they would not give many experience points (the higher your level is compared to an opponent, the less experience you get).

For the beginning of the game, I would focus on melee skills and abilities. You will level fairly quickly at first, so can start concentrating more on intelligence after you have your other stats up enough (the Beyond Divinity Strategy Guide contains a description of the effects of the primary stats, and recommendations for stat point distribution). The more powerful spells start becoming available in act 2, which would help mages not be so short on mana (you could also have your mage use a bow for a backup, to help keep them out of harm's way).

Joined: Dec 2004
veteran
Offline
veteran
Joined: Dec 2004
@ Raze
Thanks for your advice. I will start all over again, and this time I will make my character a bit stronger instead of intelligent. I did it because I like it the way it is in DD, I give most of my points to the intelligence part.
I hope that DD2 is more like DD, it was easier to use then BD.
Again thanks for your kind help! <img src="/ubbthreads/images/graemlins/kissyou.gif" alt="" />



Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Actually it was more the speed and survival boosts that helped me with Fergus; doing more damage from the strength bonus (depending on the type of weapon) doesn't help much if you don't swing as often and miss more. There are more primary stats in BD than DD, so stat point distribution is not quite as simple. You will eventually be able to start ignoring strength (once you meet the requirements of the equipment you want to use) and constitution (as long as you have enough hit points that your characters can not be killed in a couple of hits by a strong opponent, you can compensate by using more healing potions or spells), in order to concentrate on intelligence. You should boost survival and speed at least somewhat at the beginning, and then as required later. Check out the math appendix of the strategy guide for a more detailed description.

Joined: Aug 2005
L
stranger
Offline
stranger
L
Joined: Aug 2005
First off I didn't find the salt. Besides that I can't find the key to open the locked door to the exit.

Ok another one, how many levels are there to bf level 2? I can't find a portal or anything that would take me to a 2nd level.

Thanks

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
The barrel of salt is in the kitchen on the second level of the citadel (map), where there are 4 soldiers waiting outside and the cook asks you to find an imp.
The key to open the door to the room with the stairs to act 2 can be found in one of the 2 rooms off of Samuel's lair (that is also where you will find the level 3 BF key).


There should be 3 levels to all BF dungeons.
Sometimes an entrance can be partly or completely obscured by a wall. Check the auto map, to see if you can see some blue sticking out somewhere. Running around methodically searching with the mouse can also help.

Occasionally the entrance can be a pile of rocks, rather than the usual fountain thingy.

Rarely part of a level can be separated from the rest, which could contain the entrance to the next level. Check your map, and see if it looks like there may be more to the level than you have explored.

Joined: Aug 2005
L
stranger
Offline
stranger
L
Joined: Aug 2005
New problem. I am in the imp village and the one merchant has a hatch and the lever. I know you are supposed to talk to him and tell him someone is outside stealing something and then he goes outside so you can open the hatch. I have tried it again and it still doesn't give me the option to tell him about the theif outside.

What am I doing wrong?

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Have you talked to the other merchant yet, to get the quest to steal from the first one?

Joined: Aug 2005
L
stranger
Offline
stranger
L
Joined: Aug 2005
Ummm...not sure. LOL

Will it work if I already went in there and tried the lever?

I will check it out as soon as I get out of here. Thanks! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

Page 2 of 2 1 2

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5