okay, this is silly I know, but I'm kinda stuck on this one. So last night, I was playing BD, and my wife was watching. I was in the Citadel (yup, still fighting through Act I...), and got loaded down with loot, so I jumped to the BF to sell stuff to the merchants. When I was done, I jumped back to the Citadel to keep questing. Simple enough, right?

Then my wife goes, "What? How did that happen?" To which I said that I had gotten a key that allows me to warp to another part of the world where you can level up and sell stuff. (simple enough answer, right?) Then she asks the killer: "aren't you trying to escape the dungeon/citadel? Why wouldn't you just stay in the BF? You're free!"... *silence*... "hmm...umm..well.... I..hmm...I guess because... well...hmm...I don't know." She also wanted to know how the BF fit into the grand scheme of things in the BD world, to which I answered similarly to the above question.

So, all you BD cult fans out there, there's the question! Where is the BF in the world? And why would you go back to the Citadel (or whatever other place of potential doom I may find myself in in future acts...)?


Oh yeah, one other question, this one from me:
So the game starts out, Hero in cell, DK says we're screwed b/c we are linked now, so we have to escape prison. So far, so good. We talk to people. Oh, Samuel is awful, he is evil, we will die, no, you will die, *they die*, find imps, rescue imps, imps love me, we love imps...and the conversations go on like that. But then, !BAM!, all of a sudden conversations start revolving around the natives (seems like a bit of a jump in conversation topics to me), and my hero starts asking about riftrunning as if it was brought up in some earlier dialogue sequence (but it wasn't).

Here's the deal: dialogues go from our situation, to detailed questions about people that were never mentioned before. Did I miss a cut-scene somewhere?

That's all for now. I look forward to seeing what other's ideas are!

Thanks!


Destroying the forces of evil, one at a time...