Well, I deleted my dual-wielding half-gigant and started a dryad, going for casting (weapond-casting, not spellcasting <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />), since they have cooler specials (flurry to mention the main one. Their improved chritical is cooler too, instead of a plain more %extra dmg, it bounces to another creature, which seems cooler to say the least. It's called ricochet by the way). I've allso got some dodge and survival (not only for the (weak) dodge and resistance bonus, you allso get two new specials only by placeing five in dodge and three in survival. Good specials too...). I'm level 11, have got a wolf cub (just got him) and taar, the nature mage from the first town in my party.
Übereil