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So is the issue whether or not RPGs are too wordy? Or too terse?


i have yet to try out Planescape so i can't tell if RPGs nowadays are too wordy or otherwise in comparison to that game.

but to my limited experience with RPGs (mostly action-based), the wordiest would be DD, BD & NWN games. what i mean by wordy (if i don't miscontrue, Cleg) is the amount of words in the game, whether in dialogs or reading materials (books, scrolls) or backstory (text form of course).

the terse ones would be most action-based RPGs - diablo, Nox, dungeon siege (heck even 2), KOTOR (both 1 & 2 as they rely on the common knowledge of star wars universe for gamers to absorb the game better).

if ever any of RPG gets wordy (especially action-based ones), it's often on the backstory or explanation of the gameworld. & after that, u're driving up the level & strive towards the only character development - better fighting/killing character. what else is there?


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