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For me it was Guild Wars <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

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For me it was life.


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For me it was life.


Suddenlly I'm glad it was Guildwars (even though life hasn't exactlly been that great...)... Oh well, we better stop the one-line posts. It's allmost spamming...

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The lenght of posts have nothing to do with the content.
"I agree" can be expressed in two pages without meaning anything.


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The lenght of posts have nothing to do with the content.
"I agree" can be expressed in two pages without meaning anything.


(Damn, I'm trapped!)

Erm... Well, it sometimes looks better <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />... (Note: sometimes.)

Übereil


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Without a doubt, Ubereil, you are entirely, ultimately, unavoidably, right as a mortal person can be. You are not mistaken about the global view of things and are not mislead by their appearance because, as I mentioned back then, you are totally and unmistakingly, one hundred percent, undeniably right. In french, it would be "Tu as raison" just as well as in Russian it would be "Tyi Prav". "Du hast recht", as the germans say it. Without omitting a single detail, you have based your legendary judgement on only the truthful facts, thus building an excellent chain of coherent logical thoughts on which you, the omniscient, have cogitated in order to finally come to a clearly wonderful conclusion and, so to say, you are right.

Sorry <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.


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So is the issue whether or not RPGs are too wordy? Or too terse?


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
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Without a doubt, Ubereil, you are entirely, ultimately, unavoidably, right as a mortal person can be. You are not mistaken about the global view of things and are not mislead by their appearance because, as I mentioned back then, you are totally and unmistakingly, one hundred percent, undeniably right. In french, it would be "Tu as raison" just as well as in Russian it would be "Tyi Prav". "Du hast recht", as the germans say it. Without omitting a single detail, you have based your legendary judgement on only the truthful facts, thus building an excellent chain of coherent logical thoughts on which you, the omniscient, have cogitated in order to finally come to a clearly wonderful conclusion and, so to say, you are right.

Sorry <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.


Is he giving me a compliment or is he just makeing fun of me <img src="/ubbthreads/images/graemlins/think.gif" alt="" />... Well, he's too posh, and I've got bad confidence, so:

Stop makeing fun of me!

And the problem with RPGs is that they're too... Short, superficial and too focused on combat. And it's not changeing either...

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So is the issue whether or not RPGs are too wordy? Or too terse?


i have yet to try out Planescape so i can't tell if RPGs nowadays are too wordy or otherwise in comparison to that game.

but to my limited experience with RPGs (mostly action-based), the wordiest would be DD, BD & NWN games. what i mean by wordy (if i don't miscontrue, Cleg) is the amount of words in the game, whether in dialogs or reading materials (books, scrolls) or backstory (text form of course).

the terse ones would be most action-based RPGs - diablo, Nox, dungeon siege (heck even 2), KOTOR (both 1 & 2 as they rely on the common knowledge of star wars universe for gamers to absorb the game better).

if ever any of RPG gets wordy (especially action-based ones), it's often on the backstory or explanation of the gameworld. & after that, u're driving up the level & strive towards the only character development - better fighting/killing character. what else is there?


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For the record, Jang: KotOR is storybased, not actionbased <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. KotOR's fighting was too easy by the way, and the story was a bit too simple (at least when you got your force powers, round lvl 12 you killed anything and everything in a few rounds. Final battle not included here, that one was ridiciouslly hard IMO). And so was the quest. It felt like they "stupified" the game on purpouse to reach a bigger audience...

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Jang...

Torment is by far the wordiest, I think. And almost all of it is story or dialogue options, not background <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

...Darn. I'm getting tempted to go play it again for the trillionth time <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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Wizardry 8 isn't bad either in that respect <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> ...


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all the rpgs are different and why change so fast they are really wierd but that i don't think we can qiete change...


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I have no idea what you just said so I'll skip that.


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Same here. (Coherence does not seem to be little_t's forte.)

On topic: sure the RPG seems to be in somewhat of a crisis, but as long as games like The Witcher, The Elder Scrolls: Oblivion and, most of all, Divine Divinity II are in the making, I can't say I despair.


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The Witcher?

The only game I'm really looking forward to (don't hope to much, you'll only get dissapointed, think Guild Wars! GUILD WARS!!!) is Dragon Age. It seems to be a game that acually tries to deliver good story. And I can only hope it delivers, because if it don't... As (someone) said, the future of RPG's is sort of in it's hands.

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I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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