Manchmal kann ich nur noch den Kopf schütteln:

Quote
Jonric: Let's talk about combat system in Rise of the Argonauts. First off, what's the basis for the claim we've seen that your game will offer a different kind of experience in this area?

Charley Price: I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general.
First off, our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs.


(Ist zugegebenermaßen stark gekürzt.)

Quelle (und Link zum Rest des Interviews zum Spiel "Rise of the Argonauts" :
http://www.rpgwatch.com/forums/showthread.php?t=2407


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