That sounds a bit obscure. Not you, Raze. I mean the game should be clearer.

If I understand you, I can now raise my thieving skills to level five. But for each $900 I give to Tax, I will be able to raise one of the skills to ten (using my own skill points).

I do think the actual design is better than the way what I thought it was supposed to be. If it was the way I thought, I could have spent $900 x 8 and raised my DK's or hero's poison Weapon Damage skill from two to ten. That would have been fairly inexpensive, and it would have unbalanced the game greatly on the side of easy.

Thank you for the clarification. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Solipsism is a human being's only valid concept of self.