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old hand
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OP
old hand
Joined: Jul 2005
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Your reputation affects sidequests? strange i dint know that. and if you have a bad reputation you neeed to pay more is not a problem, you got like millions of gold at the end of the game.
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addict
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addict
Joined: Apr 2004
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Well the game is focused on you being the divine one so id expect you to be nice...of course if you want to be a bad guy you have to hope that Larian will add that feature in one of their next games.
It may not be <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 if the title represents the same as the first <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> i.e you play the good guy only.
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Chronicler
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Chronicler
Joined: Oct 2003
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Your reputation affects sidequests? It even goes beyond that: you can't do the 'Garden of Nericon'-quest unless your reputation is high enough.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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Support
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Support
Joined: Mar 2003
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Actually, even though Blake mentions reputation, you just need to do one of the quests that get you an invitation to the castle for him to agree to sell you the key to Nericon's garden.
As long as your reputation is high enough that NPCs will talk to you, I don't think there are any other reputation requirements for getting or completing quests.
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Chronicler
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Chronicler
Joined: Oct 2003
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Ah, I didn't know an invitation was enough. Still, being 'good' is still the main course in the game. There aren't many opportunities to be really evil. Killing Maria is one of the only truely evil things you can do I know about.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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old hand
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OP
old hand
Joined: Jul 2005
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maybe they can add something in dd2 like the evil/good mode of fable. you can be good or just evil. it affects your looks and everything! ifnt that aint cool!
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Chronicler
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Chronicler
Joined: Oct 2003
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Yes, but it shouldn't be too black and white. I don't think you should start the game saying 'I'm good', like the choice you have to make between good, neutral and evil in D&D games for instance. It would be great if there would be something like a balance, a scale that indicates which way you are going. That would then also affect the interaction with NPC's. If you are evil the authorities won't like you much, but underground factions will welcome you. The general populous would start to fear you, which could result in a negative attitude. On the other hand, if merchants really fear you, their prices will be good because they are afraid that otherwise you might just kill them: you have that reputation. Just thinking aloud here. it's just that I haven't seen many games in which the good/evil thing has been properly worked out.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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old hand
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OP
old hand
Joined: Jul 2005
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hmm, right! balance is the key! Ofcours it aint simple to add such a feature in a game. and about shoosing your alliance in the beginnig of the game: maybe something like a preset. ex.:you start the game and are hated by everyone, you could try to build up your reputation, or just make the people fear you and let them hate you even more. And maybe if you become real bad, the authorities may change their opinion of you, and give you some assasin missions!
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Chronicler
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Chronicler
Joined: Oct 2003
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Assassin missions always sound good <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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journeyman
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journeyman
Joined: Jan 2007
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Yes, but it shouldn't be too black and white. I don't think you should start the game saying 'I'm good', like the choice you have to make between good, neutral and evil in D&D games for instance. It would be great if there would be something like a balance, a scale that indicates which way you are going. That would then also affect the interaction with NPC's. If you are evil the authorities won't like you much, but underground factions will welcome you. The general populous would start to fear you, which could result in a negative attitude. On the other hand, if merchants really fear you, their prices will be good because they are afraid that otherwise you might just kill them: you have that reputation. Just thinking aloud here. it's just that I haven't seen many games in which the good/evil thing has been properly worked out. I realize that this an old thread, but I think that the Fallout series is an excellent game that allows you to either be good or evil, or even a little mixture of both. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
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