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you see, divine divinity can be played many ways. what a great game!


Um, I have my doubts about that.
I'm not so far through the game, but my feeling's that the players are driven to the light side.
Good behaviour will be rewarded by reputation, side quests and cheaper prices, while bad behaviour (as far as I got in the game) simply doesn't pay.
A balanced RPG would allow a player to switch sides, so that once his rep is very bad he may join the orcs or so.
That'd be cool.