As I see it, these mages (and somewhat less the clerics) are more than a nuisance - they are a nonsense!

Did anybody EVER come across a "desease" spell in any rpg or action game which was working instantly + from far distance, without touching the enemy AND without any possibility to resist (e.g. by high constitution or the like)??? Furthermore, this spell seemingly ALWAYS hits, although those mages have much lower initiative stats etc. - and what's more: completely independent of an area (=the green clouds you see). Whether you try to escape these clouds or not, doesn't matter. Even if you manage to kill one of these mages ASAP he'll have enough time to cast his spell before dying.
Nearly the same is true for the hammer spells of the clerics which will hit both of my two heros even when I move them seperated by a reasonable distance! At least this hammer spell SOMETIMES is missing, but even for this spell is true that the AI keeps targeting at moving objects, while - after recovering - your heroes will run to the area point (!) their enemies were located, before they got stunned!

All in all: by far the worst idea the Larian Studios have implemented in their Divine Universe! (Especially true since they took away the pyramids in Act 4 in order to let the player run and recover three times as much as in the battlefields before while the loot doesn't get better but worse! Same is true for the prices you get for them from merchants...) <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />

My conclusion now is to completely ignore the battlefields (not the merchants though) and try to complete the main plot as fast as I can... <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />